I have factorio-current.log from both of them, and also factorio-dump-current.dmp from my Windows 10 game.
This is Comfy Fish Defender at about attack wave 1600 running for about 24 hours. Comfy uses scenario-based softmods that modify the vanilla game and doesn't load external mods.
One odd detail I note is that the server stopped saving the game at wave 268. We don't have anything from there to wave 1600.
If I look in the server log, it reports these errors about 75% of the way through the log.
20 lines or so from the log where this started occurring:
Code: Select all
292656.606 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(8348819) adding peer(372)
292656.674 Info ServerMultiplayerManager.cpp:769: updateTick(8982001) changing state from(InGame) to(InGameSavingMap)
292656.674 Info AppManager.cpp:278: Saving to _autosave19 (non-blocking).
292656.765 Info AsyncScenarioSaver.cpp:144: Saving process PID: 154086
292656.902 Info ServerMultiplayerManager.cpp:917: updateTick(8982001) received stateChanged peerID(372) oldState(Ready) newState(ConnectedWaitingForMap)
292658.967 Info ServerMultiplayerManager.cpp:984: UpdateTick(8982001) Serving map(/factorio/4/temp/mp-save-360.zip) for peer(372) size(13136728) crc(2176802387)
292658.972 Info ServerMultiplayerManager.cpp:769: updateTick(8982001) changing state from(InGameSavingMap) to(InGame)
292659.257 Info ServerMultiplayerManager.cpp:917: updateTick(8982021) received stateChanged peerID(372) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
292665.736 Info ServerMultiplayerManager.cpp:917: updateTick(8982410) received stateChanged peerID(372) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
292670.803 Info ServerMultiplayerManager.cpp:917: updateTick(8982714) received stateChanged peerID(372) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
292678.271 Info ServerMultiplayerManager.cpp:917: updateTick(8983162) received stateChanged peerID(372) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
292678.272 Info GameActionHandler.cpp:4725: UpdateTick (8983162) processed PlayerJoinGame peerID(372) playerIndex(97) mode(create)
292678.469 Info ServerMultiplayerManager.cpp:917: updateTick(8983174) received stateChanged peerID(372) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
292959.748 Warning AppManager.cpp:294: Not saving _autosave20: Previous saving process hasn't finished yet
293261.068 Warning AppManager.cpp:294: Not saving _autosave21: Previous saving process hasn't finished yet
293562.142 Warning AppManager.cpp:294: Not saving _autosave22: Previous saving process hasn't finished yet