Hi guys
On the red circuit thats connected to the roboport and the stack inserter between the two passive logistic chests im getting a flicker because the two signals dont seem to align as i would expect, the inserter is 1 tick early? Or the roboport 1 tick late. Usually inserter between logisitic chests + the items in the logistic network produces a smooth signal, right? (and in the little setup at the bottom of the second picture it does align perfectly too)
Here theres supposed to be 5 laser turrents in the logistic network, if theres more they get requested by the requester chest.
The combinators all dont loop back and shouldnt produce a 1 tick signal anyway, so where else does it come from?
It persists through savegames no problem, so here it is (use pause button for the led display thing):
Heres the blueprint too but im having a hard time reproducing it. The looping happens in my stations pretty regularly (maybe after a lot of items are trashed?) and Then i can play with it, its consistent. I can stop the loop and then drop an extra item in there to start it again. But if i rebuild it in an isolated system it works as expected, no looping. The same if i rebuild it in the same place: no looping if i drop in extra turrents into the chests.
If i delay the signal from the inserter like the image above suggests it starts working here, but it also introduces the looping in all the systems that worked before.
Idk if ive explained it well enough but ive been staring at this for days now idk anymore lol
Im not looking for workarounds since it doesnt cause any serious problems for me anyway, i just wanna know why this happens. Bug or brainfart?
inserter between logistic chests signal flickering
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- Manual Inserter
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Re: inserter between logistic chests signal flickering
Pretty sure all you see is the normal combinator delay of one tick between input and output: https://wiki.factorio.com/Decider_combinator#Function.
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- Manual Inserter
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Re: inserter between logistic chests signal flickering
but im seeing a flicker directly at the source on the red line, where only the roboport and the inserter write, every combinator only reads from there.
you can ignore all of the visualization with the lights on the right, theres still a flickering that you can inspect by just hovering with your mouse over the next best combinator.
and why is it so hard to reproduce if it was normal behaviour? in the savegame i have copied the setup a little bit to the left. if i drop in any number if laser turrents into the logistic chests it sorts it out perfectly, there will be always 5 turrets in the logistic chest exactly, and no robot loop.
in the original setup i can take all the turrents out of the chest and wait until all bots landed, then drop in 7 turrets and the robot will fly indefinitely again. how? i literally ctrl+c -ed that.
i would build the combinators more clearly but i literally have no idea how rebuild it looping again. its nothing complicated though, just some *-1 and >0 and <0 filter and no feedback. so wheres the 1 tick signal coming from?
you can ignore all of the visualization with the lights on the right, theres still a flickering that you can inspect by just hovering with your mouse over the next best combinator.
and why is it so hard to reproduce if it was normal behaviour? in the savegame i have copied the setup a little bit to the left. if i drop in any number if laser turrents into the logistic chests it sorts it out perfectly, there will be always 5 turrets in the logistic chest exactly, and no robot loop.
in the original setup i can take all the turrents out of the chest and wait until all bots landed, then drop in 7 turrets and the robot will fly indefinitely again. how? i literally ctrl+c -ed that.
i would build the combinators more clearly but i literally have no idea how rebuild it looping again. its nothing complicated though, just some *-1 and >0 and <0 filter and no feedback. so wheres the 1 tick signal coming from?