Belt Designs for ColonelWill

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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MadZuri
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Belt Designs for ColonelWill

Post by MadZuri » Tue Mar 10, 2015 2:40 pm

Worked on this a bit lat night. I decided to post results. Enjoy: Image
Last edited by MadZuri on Wed Apr 01, 2015 6:48 pm, edited 1 time in total.

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Re: 4-lane lossless corner for ColonelWill

Post by MadZuri » Tue Mar 10, 2015 3:14 pm

addendum
and also a closer look. Those fast belts limit edge throughput and forces items into center.
Last edited by MadZuri on Tue Mar 10, 2015 9:09 pm, edited 1 time in total.

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Re: 4-lane lossless corner for ColonelWill

Post by MadZuri » Tue Mar 10, 2015 4:23 pm

edit: accidentally deleted this picture...
Last edited by MadZuri on Wed Apr 22, 2015 12:49 pm, edited 2 times in total.

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Re: 4-lane lossless corner for ColonelWill

Post by Piranha » Tue Mar 10, 2015 6:39 pm

Your Design with Percentage
My Simplified Design with Percentage
But would this not work also with far less material
Also, I feel like the last one could be improved with underground belts to make it more compact but MS Paint is hard enough already.

And lastly, I would have to guess a design that doesn't have a single percentage over 100 would be the best result because technically anything over 100% is actually just causing a small back log so although you have 100% compression it is a result of backing up the throughput at that specific point to force compression to be full again.. but I guess the corners are losing some compression.. so you do need a bit over 100.. if someone could figure out the exact number you are losing aka the compression percentage after a belt turn then you could tweak the design again to fully optimize the throughput.



If I am missing something here please let me know :)
I do not work on any of this in-game but enjoy reading these discussions on the forums. :D

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Re: 4-lane lossless corner for ColonelWill

Post by MadZuri » Tue Mar 10, 2015 7:50 pm

Tested your designs:
Your compact design
Your fractions are off on your math. You're putting 2 different numbers for the 2 outputs of some splitters. Just add the 2 inputs and split them evenly. Also, compression loss is ~33% on corners, so anything above ~67% will hang up. The max output/input of any one side of the splitter is 100%, but back-calculating the uneven split is difficult.
Your first design
Your first one worked surprisingly well, only minor delays occasionally. The compression loss on the corners forces the entry splitters to force more out to the wings, decreasing the number of entry splitters required. I over-engineered that, and got the numbers to almost exactly 67% on all 6 lines that turn. I suppose that wasn't necessary, and you used basically the same exit that I did. Good job.

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Re: 4-lane lossless corner for ColonelWill

Post by MadZuri » Tue Mar 10, 2015 8:35 pm

If you want a relatively cheap and effective corner, this will work:
Really
It relies heavily on that back-pressure mechanic, and works at about 95% throughput.

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Re: 4-lane lossless corner for ColonelWill

Post by Piranha » Tue Mar 10, 2015 10:56 pm

Interesting results, thanks for testing :)

And your last one is the same as my last one just with the last 2 splitters reversed.. also interesting.. and that 33% is now a number I can think about.. Thanks :)

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Re: 4-lane lossless corner for ColonelWill

Post by ryannayr140 » Tue Mar 10, 2015 11:10 pm

I believe madzuri's design from last night would work best. The left is where the ore will attempt to go and the right is where I believe ore will go with corner bottlenecks in the center.

http://i.imgur.com/9EWQS15.png?1

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Re: 4-lane lossless corner for ColonelWill

Post by Xecutor » Wed Mar 11, 2015 7:38 am

The best way to handle so much iron is to use boxing mod ;)

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Re: 4-lane lossless corner for ColonelWill

Post by ssilk » Wed Mar 11, 2015 11:47 am

Definitely. It adds also a new type of game-play, cause you have to handle the empty boxes.
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Re: 4-lane lossless corner for ColonelWill

Post by MadZuri » Sat Mar 21, 2015 9:15 pm

Some more designs for Will:
so many things
At first I didn't think that the combiner would work if I just literally put the splitter in reverse. After designing an entirely too complicated merger system, I tried it, and it works magnificently. There is a slight change, but I was surprised it worked. And yes, that 4 to 12 splitter system equally divides the stream. Ignore the thing to the right, don't know why I included it in the pic, just messing around with strange lossless belt designs.

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Re: Belt Designs for ColonelWill

Post by MadZuri » Wed Apr 01, 2015 7:30 pm

16 Lane count-perfect rebalancer freaking finally
ant sized

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Re: Belt Designs for ColonelWill

Post by ssilk » Thu Apr 02, 2015 6:48 am

That pic is barely readable. Turn on daylight/place lamps, before make screenshoots! :)https://forums.factorio.com/wiki/inde ... and_videos
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Re: Belt Designs for ColonelWill

Post by ColonelWill » Fri Apr 03, 2015 1:56 am

I can see it perfectly clearly and from that pic recreated it for use in my mega base. cheers Madzuri !

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Re: Belt Designs for ColonelWill

Post by Talguy » Fri Apr 03, 2015 10:14 pm

LMAO Madzuri, once again you have outdone yourself. I mean, wtf.

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Re: Belt Designs for ColonelWill

Post by MadZuri » Sun Apr 05, 2015 2:55 am

anything I can do, I can do better....
compact
well lit

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Re: Belt Designs for ColonelWill

Post by Koub » Sun Apr 05, 2015 5:34 am

MadZuri wrote:anything I can do, I can do better....
well lit
Hahaha love that one :lol:

By the way, you're a true psycopath :mrgreen: Beware : one day, you'll build a balancer so big it won't fit on screen, and you won't be able to screenshot it :p
Koub - Please consider English is not my native language.

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Re: Belt Designs for ColonelWill

Post by MadZuri » Sun Apr 05, 2015 5:56 am

Koub wrote: Hahaha love that one :lol:

By the way, you're a true psycopath :mrgreen: Beware : one day, you'll build a balancer so big it won't fit on screen, and you won't be able to screenshot it :p
Well, nobody has asked for a 100 lane rebalancer, and I doubt anyone has ever had the need for one. I did complete the T junction I said I was going to build. It may look familiar:
2x4to8

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Re: Belt Designs for ColonelWill

Post by quinor » Mon Apr 06, 2015 8:49 pm

This is mine 16-rebalancer, 24x35 tiles with 4 tiles of horizontal slide. I couldn't keep it such "small" without it :)
16-16 evener

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Re: Belt Designs for ColonelWill

Post by quinor » Mon Apr 06, 2015 10:39 pm

Also, I just came up with some small (9x13 tiles) 8-rebalancer. Smaller 16-one feels quite hard...
8-8 evener

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