[kovarex] [1.0.0] Crash loading save: BlueprintBookHeader::update

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AiltonSilvaSC
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[kovarex] [1.0.0] Crash loading save: BlueprintBookHeader::update

Post by AiltonSilvaSC »

I saw the biters eating my city, so I decided to load an autosave. BOOM.
Before I was testing some blueprint strings.

Code: Select all

   0.001 2020-09-29 23:35:47; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 2004) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Talion/AppData/Roaming/Factorio [371694/457293MB]
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.016 System info: [CPU: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz, 4 cores, RAM: 8708/20354 MB, page: 13978/23810 MB, virtual: 4324/134217727 MB, extended virtual: 0 MB]
   0.016 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: pt-BR]
   0.027 Available displays: 1
   0.027  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 620 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.108 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.191 Initialised Direct3D[0]: Intel(R) HD Graphics 620; id: 8086-5916; driver: igdumdim64.dll 27.20.100.8681
   0.191   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,-,none
   0.191   [Local Video Memory] Budget: 9412MB, CurrentUsage: 0MB, Reservation: 0/4834MB
   0.191   [Non-Local Vid.Mem.] Budget: 0MB, CurrentUsage: 0MB, Reservation: 0/0MB
   0.191   Tiled resources: Tier 2
   0.191   Unified Memory Architecture: Yes
   0.192   BGR 565 Supported: Yes
   0.192   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.192 Graphics settings preset: integrated-gpuhigh
   0.193   Dedicated video memory size 128 MB
   0.300 Desktop composition is active.
   0.300 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
   0.300                   [Max threads (load/render): 32/4] [Max texture size: 2048] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
   0.360 DSound: Starting _dsound_update thread
   0.360 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.371 DSound: Enter _dsound_update; tid=12992
   0.542 Loading mod core 0.0.0 (data.lua)
   0.720 Loading mod base 1.0.0 (data.lua)
   1.396 Loading mod base 1.0.0 (data-updates.lua)
   1.722 Checksum for core: 2630831588
   1.722 Checksum of base: 3509992273
   2.001 Prototype list checksum: 3301461508
   2.064 Loading sounds...
   2.324 Info PlayerData.cpp:70: Local player-data.json unavailable
   2.324 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1601306621
   2.636 Initial atlas bitmap size is 2048
   2.643 Created atlas bitmap 2048x2048 [none]
   2.645 Created atlas bitmap 2048x2044 [none]
   2.646 Created atlas bitmap 2048x2028 [none]
   2.646 Created atlas bitmap 2048x584 [none]
   2.647 Created atlas bitmap 2048x1952 [decal]
   2.647 Created atlas bitmap 2048x2044 [decal]
   2.647 Created atlas bitmap 2048x584 [decal]
   2.650 Created atlas bitmap 2048x2048 [low-object, linear-minification]
   2.652 Created atlas bitmap 2048x2048 [low-object]
   2.655 Created atlas bitmap 2048x2032 [low-object, linear-minification]
   2.656 Created atlas bitmap 2048x2048 [low-object]
   2.656 Created atlas bitmap 2048x2016 [low-object]
   2.657 Created atlas bitmap 2048x1920 [low-object]
   2.657 Created atlas bitmap 2048x2048 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.658 Created atlas bitmap 2048x2048 [mipmap]
   2.658 Created atlas bitmap 2048x592 [mipmap]
   2.659 Created atlas bitmap 2048x2048 [terrain, mipmap, linear-minification, linear-mip-level]
   2.660 Created atlas bitmap 2048x2048 [terrain, mipmap, linear-minification, linear-mip-level]
   2.660 Created atlas bitmap 2048x2048 [terrain, mipmap, linear-minification, linear-mip-level]
   2.661 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level]
   2.661 Created atlas bitmap 2048x2000 [terrain, mipmap, linear-minification, linear-mip-level]
   2.661 Created atlas bitmap 2048x2000 [terrain, mipmap, linear-minification, linear-mip-level]
   2.661 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level]
   2.661 Created atlas bitmap 2048x496 [terrain, mipmap, linear-minification, linear-mip-level]
   2.662 Created atlas bitmap 2048x2048 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.662 Created atlas bitmap 2048x944 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.662 Created atlas bitmap 2048x2048 [smoke, mipmap, linear-minification, linear-magnification]
   2.662 Created atlas bitmap 2048x1296 [smoke, mipmap, linear-minification, linear-magnification]
   2.662 Created atlas bitmap 2048x1728 [mipmap]
   2.664 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.665 Created atlas bitmap 2048x2048 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.665 Created atlas bitmap 2048x560 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.665 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.665 Created atlas bitmap 2048x1620 [alpha-mask]
   2.674 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
   2.679 Created atlas bitmap 2048x2024 [shadow, linear-magnification, alpha-mask]
   2.683 Created atlas bitmap 2048x2016 [shadow, linear-magnification, alpha-mask]
   2.687 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.690 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.694 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.697 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.701 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
   2.705 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
   2.708 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.710 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
   2.713 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
   2.718 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
   2.720 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.724 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
   2.724 Created atlas bitmap 2048x1276 [shadow, linear-magnification, alpha-mask]
   2.725 Created atlas bitmap 2048x2032 [shadow, mipmap, linear-magnification, alpha-mask]
   2.725 Created atlas bitmap 2048x624 [shadow, mipmap, linear-magnification, alpha-mask]
   2.829 Created virtual atlas pages 4096x4096x8
   2.835 Texture processor created (1024). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.587 Parallel Sprite Loader initialized (threads: 3)
  10.582 Sprites loaded
  10.596 Generated mipmaps (3) for atlas [7] of size 2048x2048   
  10.609 Generated mipmaps (3) for atlas [8] of size 2048x2048   
  10.621 Generated mipmaps (3) for atlas [9] of size 2048x2032   
  10.632 Generated mipmaps (3) for atlas [10] of size 2048x2048   
  10.645 Generated mipmaps (3) for atlas [11] of size 2048x2016   
  10.660 Generated mipmaps (3) for atlas [12] of size 2048x1920   
  10.674 Generated mipmaps (3) for atlas [13] of size 2048x2048   
  10.686 Generated mipmaps (3) for atlas [14] of size 2048x2048   
  10.697 Generated mipmaps (3) for atlas [15] of size 2048x592   
  10.709 Generated mipmaps (3) for atlas [16] of size 2048x2048   
  10.720 Generated mipmaps (3) for atlas [17] of size 2048x2048   
  10.732 Generated mipmaps (3) for atlas [18] of size 2048x2048   
  10.743 Generated mipmaps (3) for atlas [19] of size 2048x2016   
  10.755 Generated mipmaps (3) for atlas [20] of size 2048x2000   
  10.766 Generated mipmaps (3) for atlas [21] of size 2048x2000   
  10.777 Generated mipmaps (3) for atlas [22] of size 2048x2016   
  10.788 Generated mipmaps (3) for atlas [23] of size 2048x496   
  10.799 Generated mipmaps (3) for atlas [24] of size 2048x2048   
  10.810 Generated mipmaps (3) for atlas [25] of size 2048x944   
  10.822 Generated mipmaps (3) for atlas [26] of size 2048x2048   
  10.833 Generated mipmaps (3) for atlas [27] of size 2048x1296   
  10.859 Generated mipmaps (3) for atlas [28] of size 2048x1728   
  10.871 Generated mipmaps (5) for atlas [29] of size 2048x2048   
  10.883 Generated mipmaps (5) for atlas [30] of size 2048x2048   
  10.895 Generated mipmaps (5) for atlas [31] of size 2048x560   
  10.908 Generated mipmaps (3) for atlas [50] of size 2048x2032   
  10.920 Generated mipmaps (3) for atlas [51] of size 2048x624   
  10.926 Custom mipmaps uploaded.
  11.309 Generated mipmaps for virtual atlas of size 8192x16384
  11.399 Factorio initialised
  11.399 Discord overlay detected (DiscordHook64.dll)
  36.472 Loading map C:\Users\Talion\AppData\Roaming\Factorio\saves\_autosave1.zip: 10229653 bytes.
  36.646 Loading level.dat: 32514414 bytes.
  36.658 Info Scenario.cpp:187: Map version 1.0.0-0
  38.262 Loading script.dat: 427 bytes.
  38.275 Checksum for script C:/Users/Talion/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
  38.775 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6946A4AE8)
00007FF6946A4AE8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB2C5111F)
00007FFCB2C5111F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB2BFB474)
00007FFCB2BFB474 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB2C4FC4E)
00007FFCB2C4FC4E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\gui\blueprintbookheader.cpp (62): BlueprintBookHeader::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\gui\blueprintlibrarygui.cpp (214): BlueprintLibraryGui::updateOpenedBlueprintBook
c:\cygwin64\tmp\factorio-build-jhy8mv\src\gui\blueprintlibrarygui.cpp (135): BlueprintLibraryGui::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\gameview.cpp (931): GameView::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\game.cpp (435): Game::processGameViewFlags
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (516): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (610): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (379): MainLoop::run
c:\cygwin64\tmp\factorio-build-jhy8mv\src\main.cpp (1123): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB0D56FD4)
00007FFCB0D56FD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB2BFCEC1)
00007FFCB2BFCEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  42.254 Error CrashHandler.cpp:189: Map tick at moment of crash: 4284003
  42.254 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  51.355 Uploading log file
  51.370 Error CrashHandler.cpp:258: Heap validation: success.
  51.372 Creating crash dump.
  51.649 CrashDump success
AiltonSilvaSC
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sun Apr 16, 2017 1:48 pm
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Re: [1.0.0] Crash loading save: BlueprintBookHeader::update

Post by AiltonSilvaSC »

_autosave1.zip
(9.76 MiB) Downloaded 86 times
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
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Re: [kovarex] [1.0.0] Crash loading save: BlueprintBookHeader::update

Post by kovarex »

Thanks for the report, fixed for 1.1
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