[1.0.0] Crash: FluidBox::saveTarget

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Darryl
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Sep 29, 2020 5:33 pm
Contact:

[1.0.0] Crash: FluidBox::saveTarget

Post by Darryl »

Providing log files as requested. Has crashed 4 times. One had a system interrupt pop up that said something unexpected went wrong and to send log files if playing current version (I am, Version 1). The other three just simply halted the game. The game froze but the system continued to operate. (I think the file labeled -previous are when I got the notice.)

The .zip file is the latest save of this game just before the fourth crash. Autosaves hadn't saved yet on this run. I do not use any mods.

It crashed in the same game that I reopened. I repeated roughly the same steps I did before, but each crash was at a different circumstance. I was just laying down factories, conveyers, and inserters after blasting some native creatures. My system does not meet the minimum requirements so I've been surprised at how well the game has played up to this point. Hope this helps.

Your game is great. Good job and clever idea. I've been with you since 0.13 I think, perhaps earlier.
Attachments
V1 Game 2.zip
(12.67 MiB) Downloaded 82 times
factorio-previous.log
(10.12 KiB) Downloaded 92 times
factorio-dump-previous.dmp
(675.78 KiB) Downloaded 79 times
factorio-current.log
(10.47 KiB) Downloaded 102 times
Loewchen
Global Moderator
Global Moderator
Posts: 9666
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.0.0] Crash: FluidBox::saveTarget

Post by Loewchen »

The crashes are unconnected so this is likely a hardware issue.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14785
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.0.0] Crash: FluidBox::saveTarget

Post by Rseding91 »

Do you have any way to reproduce a crash reliably?
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Pending”