When should Bob's enemies starting to appear?

Some mods, made by Bob. Basically streaks every Factroio-area.

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freeafrica
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When should Bob's enemies starting to appear?

Post by freeafrica »

So I'm playing a vanilla deathworld w/ Bob's enemies, I'm at 0.38 evo factor, however everything is the same as vanilla. BTW I'v also enabled the large enemy should spawn sooner option.

When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
- nerf landmines, bots
- change infinite resources (solar, space-mining, etc...)
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Re: When should Bob's enemies starting to appear?

Post by bobingabout »

freeafrica wrote: Fri Sep 25, 2020 3:59 pm So I'm playing a vanilla deathworld w/ Bob's enemies, I'm at 0.38 evo factor, however everything is the same as vanilla. BTW I'v also enabled the large enemy should spawn sooner option.

When (on what evolution or time) are biters/spitters supposed to be spawning w/ different properties than vanilla?
They spawn from special bob nests, which appear further out from the base. So, you'd need to explore a fair distance before they show up.
However, there is a threshold where expanding enemies can create bob nests, This is at evolution factor 0.5 (There is no change for the spawning sooner option, maybe I should write in a change for it.), at this point bob's nests should appear in new bases when enemies expand.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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Re: When should Bob's enemies starting to appear?

Post by freeafrica »

bobingabout wrote: Fri Sep 25, 2020 5:20 pm There is no change for the spawning sooner option, maybe I should write in a change for it.
+1, I mean it's called "Bigger enemies sooner" so it's working correctly now, however I think it's logical if "everything" would happen sooner, in that case maybe the string should be modified as well. Anyways that's your playground.

Also, ty for your reply!
- nerf landmines, bots
- change infinite resources (solar, space-mining, etc...)
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