Upgraded Accumulators
Download Link:
https://dl.dropbox.com/s/met8m8rhiqmffm ... 6.zip?dl=0
This mod simply adds 2 new accumulators, an upgraded accumulator that stores 10 times as much as the basic one, and an elite that stores 100 times as much.
Pictures:
http://i.imgur.com/rcwl7Jz.jpg
http://i.imgur.com/rkXjkg3.jpg
Licence:
The mod is released under WTFPL
UpgradedStuff
Download Link:
https://dl.dropbox.com/s/w57z4zxkaghvfh ... 3.zip?dl=0
This includes Upgraded Accumulators, along with a Mk2 Pumpjack and Roboport. And Elite magazines for the SMG or pistol.
Again, you are free to do what ever you like with this. I would also recommend backing up your save before adding mods.
[MOD 0.11.21] Upgraded Accumulators/Stuff
[MOD 0.11.21] Upgraded Accumulators/Stuff
Last edited by thurak126 on Fri Apr 17, 2015 10:03 pm, edited 3 times in total.
Re: [MOD 0.11.16] Upgraded Accumulators
This mod is really cool, i dont know why there's nothing going on in this thread. It's super weird.
Although i would like to make some changes to the mod, if the author doesn't mind..
Can i please use the code you wrote to make a differently balanced version of this mod?
What should i do then: post my version in this thread or should i start a separate topic ? (in a topic of my own i'll have to change the name of the mod etc i guess)
Although i would like to make some changes to the mod, if the author doesn't mind..
Can i please use the code you wrote to make a differently balanced version of this mod?
What should i do then: post my version in this thread or should i start a separate topic ? (in a topic of my own i'll have to change the name of the mod etc i guess)
Re: [MOD 0.11.16] Upgraded Accumulators
This seems like a good addition to my mods collection...
I saw #arumba using this mod and decided to d/l it and check it out. I will report my thoughts on it as I use it
I saw #arumba using this mod and decided to d/l it and check it out. I will report my thoughts on it as I use it
Re: [MOD 0.11.16] Upgraded Accumulators
Anyone is free to use and redistribute anything from this mod.
The mod is released as WTFPL http://www.wtfpl.net/about/
(Typing this on my phone, might add it to first post and tidy it up when i get on my PC)
The mod is released as WTFPL http://www.wtfpl.net/about/
(Typing this on my phone, might add it to first post and tidy it up when i get on my PC)
Re: [MOD 0.11.21] Upgraded Accumulators/Stuff
I think it would make more sense to have the tech prerequisite to be electric-energy-accumulators-1 not electric-energy-distribution-1
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Re: [MOD 0.11.21] Upgraded Accumulators/Stuff
Great mod, I've enjoyed plyaing this in combination with an Lime's Compact Power Utilities mod which contains upgraded solar panels ( https://forums.factorio.com/forum/viewtop ... =14&t=7549)
I found a possible bug with the elite accumulator's recipe, which requires 50 iron plates, exatcly 1/2 stack.
The bug is as follows:
Inserters seem to load 2x the recipe amount for most recipes, in this case 100 iron plates or 1 full stack.
If you have inserter stack bonuses, the inserter will load a few per trip. If the iron plates slot in your assembler fills up, the inserter will jam.
Here is an example, starting with an empty system:
Assembler has 99 iron plates.
Inserter grabs it's stack size of 4 iron plates and tries to put into the accumulator.
Assembler takes 1 iron plate from the inserter giving it a full stack of 100.
Inserter waits for assembler to take it's remaining handful, 3 iron plates.
Assembler waits forever for the other ingredients, causing a deadlock.
This seems to be a shorcoming in the games design that would happen whenever any recipe asks for 1/2 stack of an ingredient.
To work around this issue, I would tweak the recipe to only require 48 iron, which allows inserter stack size 4 to work. You could balance by requiring 1 extra battery.
I found a possible bug with the elite accumulator's recipe, which requires 50 iron plates, exatcly 1/2 stack.
The bug is as follows:
Inserters seem to load 2x the recipe amount for most recipes, in this case 100 iron plates or 1 full stack.
If you have inserter stack bonuses, the inserter will load a few per trip. If the iron plates slot in your assembler fills up, the inserter will jam.
Here is an example, starting with an empty system:
Assembler has 99 iron plates.
Inserter grabs it's stack size of 4 iron plates and tries to put into the accumulator.
Assembler takes 1 iron plate from the inserter giving it a full stack of 100.
Inserter waits for assembler to take it's remaining handful, 3 iron plates.
Assembler waits forever for the other ingredients, causing a deadlock.
This seems to be a shorcoming in the games design that would happen whenever any recipe asks for 1/2 stack of an ingredient.
To work around this issue, I would tweak the recipe to only require 48 iron, which allows inserter stack size 4 to work. You could balance by requiring 1 extra battery.
Re: [MOD 0.11.21] Upgraded Accumulators/Stuff
Hi, your download link doesn't work anymore, could you reupload it again please ? Thank you