I'm going to use a workaround that stores the filters in a separate table, but it is quite inconvenient
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Thanks
That makes sense, thanks for the quick reply.Rseding91 wrote: Mon Sep 21, 2020 8:34 pm I'd rather not; filters in an inventory more than doubles the amount of CPU time it takes to do any operation with the inventory; even when not used. There's a reason most inventories in the game are not filtered.