so i have a Centos 8 server that I'm using or trying to use to run a headless game. most i got done but iam still running in some errors
and i have been pulling my hair out for the last 2 days to fix it can somebody tell me what iam am missing here
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0.000 2020-09-03 13:36:21; Factorio 1.0.0 (build 54889, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "campzone"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio [43070/45481MB]
0.000 Binaries path: /opt/factorio/bin
0.006 System info: [CPU: Intel(R) Xeon(R) CPU D-1541 @ 2.10GHz, 2 cores, RAM: 3777 MB]
0.006 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.006 Running in headless mode
0.009 Loading mod core 0.0.0 (data.lua)
0.074 Loading mod base 1.0.0 (data.lua)
0.449 Loading mod base 1.0.0 (data-updates.lua)
0.630 Checksum for core: 2630831588
0.630 Checksum of base: 3509992273
0.886 Prototype list checksum: 3301461508
0.936 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1599154220
0.937 Info PlayerData.cpp:75: Cloud player-data.json unavailable
0.939 Factorio initialised
0.940 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.940 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.940 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.940 Loading map /opt/campzone
0.941 Error ServerMultiplayerManager.cpp:90: MultiplayerManager failed: "File /opt/campzone does not exist."
0.941 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
0.941 Info CommandLineMultiplayer.cpp:208: Exit point.
0.944 Info ServerMultiplayerManager.cpp:136: Quitting multiplayer connection.
0.944 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
0.977 Info UDPSocket.cpp:218: Closing socket
0.977 Goodbye