A small mod I made that adds my favorite video game weapons of all time to Factorio. The Railgun, Rocket Launcher, and Super Shotgun from Quake 2 in all their glory. They are the only 3 weapons you will ever need
There are custom icons for the weapons, ammo, and technology: /
The weapons all have the sounds from Quake 2. You can research the pack after you have completed military 4 research. They are all tuned for late-game and games with lots of aliens.
Here is a video of the weapons in action:
http://youtu.be/IuiRtmLXXTY
This is my first post and first attempt at a mod, so hello! Hope you enjoy it!
EDIT: Updated the mod to include technology. I also adjusted the materials required to craft the weapons and ammo.
[MOD 0.11.x]Quake 2 Weapons
- HeyRevolver
- Manual Inserter
- Posts: 3
- Joined: Sat Feb 28, 2015 7:33 am
- Contact:
[MOD 0.11.x]Quake 2 Weapons
- Attachments
-
- Q2Weapons_1.0.0.zip
- (80.26 KiB) Downloaded 265 times
Last edited by HeyRevolver on Sun Mar 01, 2015 2:23 am, edited 6 times in total.
Re: [MOD 0.11.x]Quake 2 Weapons
idea: technology is open weapon!
Re: [MOD 0.11.x]Quake 2 Weapons
Ha! This is really cool. I've played a lot of Quake 2 so I'll enjoy this. Thanks!
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
- HeyRevolver
- Manual Inserter
- Posts: 3
- Joined: Sat Feb 28, 2015 7:33 am
- Contact:
Re: [MOD 0.11.x]Quake 2 Weapons
Thank you for the feedback. Once I get some free time later this week I am going to add technology/research to unlock the weapons and also tweak the materials required to craft the guns and the damage of the guns.Airat9000 wrote: idea: technology is open weapon!
Thanks, man! Quake 2 tickles my nostalgia like no other game can. I was so happy to be able to do something like this in FactorioThaPear wrote:Ha! This is really cool. I've played a lot of Quake 2 so I'll enjoy this. Thanks!
- darkshadow1809
- Filter Inserter
- Posts: 306
- Joined: Thu Jan 15, 2015 10:13 pm
- Contact:
Re: [MOD 0.11.x]Quake 2 Weapons
Love it! Maybe this will help my users help their (overgrowth problem) With alot of bugs accurring and being unable to do anything about it
Ill throw it in the modpack :p ! If you dont like me doing so please tell me so I can remove it !
Ill throw it in the modpack :p ! If you dont like me doing so please tell me so I can remove it !
ShadowsModpackDevelopment
-
- Long Handed Inserter
- Posts: 52
- Joined: Sat May 03, 2014 12:45 pm
- Contact:
Re: [MOD 0.11.x]Quake 2 Weapons
Awesome
Re: [MOD 0.11.x]Quake 2 Weapons
Make this mod just a lot more awesome and add a different mod for quake 2 damage sounds (when the player is hit).
Re: [MOD 0.11.x]Quake 2 Weapons
I really liked this mod, so i updated it to work with 0.12.
The railgun, which is the best thing there is, will soon be obfuscated as it seems, but we still can enjoy this one.
3 lines had to be added to gun.lua in order to get this working again.
https://forums.factorio.com/forum/vie ... 20&t=14424
Atom
The railgun, which is the best thing there is, will soon be obfuscated as it seems, but we still can enjoy this one.
3 lines had to be added to gun.lua in order to get this working again.
https://forums.factorio.com/forum/vie ... 20&t=14424
Atom