[1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives
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- Burner Inserter
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[1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives
In my base, created in 0.17.79, I had some walls adjacent(and connected) to a cliff. I used cliff explosives to destroy the cliff, and the walls stayed in the same state, as if they were still connected to the cliff.
, I then tested this in a new 1.0.0 world, where it worked the same way. , I then returned to my original world, and tested to see if they would change when I interacted with them. The physical hitbox pushed me away, so it's not just graphical, and also, when I placed walls next to the glitched ones, and then broke them, the walls stayed glitched. , -
- Burner Inserter
- Posts: 14
- Joined: Thu Aug 06, 2020 5:57 pm
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Re: [1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives
After looking at those duplicate posts, I can't see why the wall shouldn't return to normal after this:
But it doesn't. The game is able to change the wall's state if there was a wall next to it, but not if there was a cliff next to it. This is inconsistent, because walls update other walls around them whenever they are broken/placed
Under normal circumstances, it should look like this: But it doesn't. The game is able to change the wall's state if there was a wall next to it, but not if there was a cliff next to it. This is inconsistent, because walls update other walls around them whenever they are broken/placed
Re: [1.0.0] Walls against cliffs stay attached to cliff after using cliff explosives
It's unnecessary complexity and code for something that just doesn't matter in the end.Seanyjolhv wrote: Mon Aug 24, 2020 10:38 am After looking at those duplicate posts, I can't see why the wall shouldn't return to normal after this: Screenshot (136).png Screenshot (135).png
Under normal circumstances, it should look like this: Screenshot (138).png Screenshot (139).png
But it doesn't. The game is able to change the wall's state if there was a wall next to it, but not if there was a cliff next to it. This is inconsistent, because walls update other walls around them whenever they are broken/placed
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