What I want:
IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green
THEN
Turn off miner
Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn off.
Miner 'Expected Resource' Property Circuit Logic?
Re: Miner 'Expected Resource' Property Circuit Logic?
Sure, what's hindering you? You just need a couple of combinators.Spades68 wrote: ↑Fri Jun 26, 2020 12:16 amWhat I want:
IF miner's 'Expected Resource' property === Coal
&& signal on circuit network === Green
THEN
Turn off miner
Is this logic achievable without mods? Say I have 500 miners, and 100 are extracting coal as an expected resource, then when Green signal turns on, all of those 100 miners turn off.
Pony/Furfag avatar? Opinion discarded.