[0.18.30] A circuit lamp bug after pasting a blueprint

Bugs that are actually features.
mm.lion
Inserter
Inserter
Posts: 25
Joined: Mon Dec 31, 2018 11:39 am
Contact:

[0.18.30] A circuit lamp bug after pasting a blueprint

Post by mm.lion »

Description: after pasting a blueprint, a lot of lamps connected to circuit networks are shining while they shouldn't (no mods, vanilla 0.18.30).

It is somehow related to beacons waiting for modules. After inserting modules, lamps magically stop shining.

The bug is reproducable. lamp_bug_pre.zip is a save just before the blueprint pasting, and lamp_bug_post.zip is a save immediately after the pasting. I tried to paste the blueprint for several times and the bug always presented.
Attachments
Screenshot
Screenshot
circuit_lamp_bug.png (1.32 MiB) Viewed 964 times
lamp_bug_post.zip
The circuit lamp bug
(17.91 MiB) Downloaded 62 times
lamp_bug_pre.zip
Just before Bug occure
(17.72 MiB) Downloaded 65 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3092
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [0.18.30] A circuit lamp bug after pasting a blueprint

Post by boskid »

I am trying to understand what you describe as an bug but i cannot find any.

There are constant combinators missing where the lamps are turned on. When placed they give a signal of -40 U235 that turns lamps off. Without constant combinators, lamp condition is met so lamp is turned on.
mm.lion
Inserter
Inserter
Posts: 25
Joined: Mon Dec 31, 2018 11:39 am
Contact:

Re: [0.18.30] A circuit lamp bug after pasting a blueprint

Post by mm.lion »

Oh. You're right. My mistake. Didn't see that constant combinator are missing. Sorry for disturbance.
Post Reply

Return to “Not a bug”