I figured I'd check to see if this kind of implementation of this mod is feasible (and hopefully the location of that table) before I look at something unseemly like adding a script to see if an item is held and clicked during map-view...which is certainly how the artillery remote could currently work.Failed to load mods: Error while loading item prototype "satellite-cluster-remote" (capsule): Value must be a dictionary in property tree at ROOT.capsule.satellite-cluster-remote.capsule_action
Creating additional capsuleAction types
Creating additional capsuleAction types
Hey guys, working on my first factorio mod, so this is my first experience with lua and its implementation by wube. I'm not sure where I can start looking for adding additional capsuleAction types. I'm assuming how the artillery-remote capsule action works / modifying it is not something open to modders like deepcopying a prototype is (and if it is, I could not find it on the wiki), but after playing around with the capsule prototype property, it seems that I would have to be capable of both adding the new type to the reference table and having that table reference some code I write: