Sensors
Rail sensor
Note: These are enabled by default for now, will add research at a later stage. Graphics are only placeholders for now.
Rail sensors works by placing a new straight rail anywhere you want the sensor to be. When a wagon is on top of it then it will change the content to everything that is in the wagon plus that entity. For example, if a locomotive is on top of it with 23 coal for fuel then it will be filled with 1 x Locomotive and 23 x Coal.
In addition to the items in the wagon there are also two meta items: Speed and Loaded amount. The Speed is a rough multiplication of the internal speed number with an item count of 0 to 1000. If you are using another mod that allows for quicker trains then this is likely larger but I have not tested this at all. The Loaded amount is a percentage amount [0,100] of how full stacks are. Therefore if you have a wagon that is filled with one item of twenty different types then it will report it as not very full at all but it would not be possible to add another item in to it.
There are three types of rail sensors at the moment: Only for moving trains, standing trains and either situation.
Darkness sensor
Note: only placeholder graphics for now and no technology
A sensor that when connected will show a meta item amount of [0,100] where 100 is completely dark. At midnight the level of darkness is 0.85 so that is in reality the maximum value.
Actuators
Electrical actuator
Note: Placeholder graphics and no technology
The electrical actuator will either connect or disconnect the wires to it's neighbours based on the logic network conditions you set on it.
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