Currently we have 9.6k of solar panels, but if we build over 10k of solar panels, then the game starts to lag a lot.
Please, could you solve that bug or add solar panels with more power output or add solar panel clasters.
That's our map at max zoom:
![Image](http://s012.radikal.ru/i320/1502/cf/a72348f76c06.png)
How do you see that detailed statistics?Rseding91 wrote:I took a look at the game and it's not the solar panels using most of the tick time.
You're simply running so much (so many inserters, machines, trains, radars) that it's at the limits of what can currently run without slowdown. Not to say there aren't areas for improvement. You just happened to notice it right around the time you started making more solar panels.
If you turn on the debug information (F5) and look at update times you can see the electric network is taking 1.1~ MS/tick out of 14-16~ MS/tick with the rest being entity updates (inserters, machines, biters and so on).
Of the things taking the most tick time in your game the Trains are up there. They're talking a little under half the tick time of everything you've got running (4-5 MS).
But still thats a lot and really limits the factory size, as I would gladly add another 10k solars but cant. Perhaps having some bigger solars would help (having a 12x12 solar with same stats as 16 regular panels) would cause 1/16 the lag.Rseding91 wrote:If you turn on the debug information (F5) and look at update times you can see the electric network is taking 1.1~ MS/tick out of 14-16~ MS/tick with the rest being entity updates
Try it once. Add a modded solar panel that outputs 500GW and replace all your solar panels with the one. The electric network update time won't change much/enough to be noticed. The time it's taking now is powering all of the devices you've got that need power - not the generation of power from the solar panels.Cloner wrote:But still thats a lot and really limits the factory size, as I would gladly add another 10k solars but cant. Perhaps having some bigger solars would help (having a 12x12 solar with same stats as 16 regular panels) would cause 1/16 the lag.
Why don't you mod it or post the suggestion here?Cloner wrote:But still thats a lot and really limits the factory size, as I would gladly add another 10k solars but cant. Perhaps having some bigger solars would help (having a 12x12 solar with same stats as 16 regular panels) would cause 1/16 the lag.Rseding91 wrote:If you turn on the debug information (F5) and look at update times you can see the electric network is taking 1.1~ MS/tick out of 14-16~ MS/tick with the rest being entity updates
You've got a snapshot of the game with 10,000 solar panels and then one with just a single solar panel with no time between them?Cloner wrote:Tryed the mod, lag totally eliminated. I wish the game was more optimized, and if not, had a bigger solar panel so we dont need 10 000 of them.