Placing stone tiles in Space Exploration 0.3 removes LTN station's light and combinator

Adds new train stops forming a highly configurable logistic network.

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zrlevin
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Placing stone tiles in Space Exploration 0.3 removes LTN station's light and combinator

Post by zrlevin »

Screenshots of the problem and a screenshot of the recommendation by Earendel (the SE developer) for a quick fix are below. Thanks!
ltn-1.JPG
ltn-1.JPG (29.92 KiB) Viewed 1245 times
ltn-2.JPG
ltn-2.JPG (64.77 KiB) Viewed 1245 times
ltn-3.JPG
ltn-3.JPG (51.39 KiB) Viewed 1245 times
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Optera
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Re: Placing stone tiles in Space Exploration 0.3 removes LTN station's light and combinator

Post by Optera »

I took this opportunity to completely change collision masks around for 1.13.2.

The stop now has the same collision mask as base stops. It should be no longer possible to build LTN stops next to entities preventing placement of IO entities.
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