While placing a blueprint that contains a roboport, if the player is within range of the logistic network of any roboports in the blueprint, the player will be highlighted as a potential target of the network (like storage chests). However, if the player is in a vehicle, the highlight brackets still outline the player AVATAR rather than the vehicle. I tested with both cars and trains - I didn't have a tank handy however.
In a car:
In a train:
I would expect the entire vehicle to be highlighted, such as when the cursor is moved over the vehicle. Examples:
Expected highlighting for a car:
Expected highlighting for a train:
[0.18.17] Player Logistics Highlight While In Car
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Re: [0.18.17] Player Logistics Highlight While In Car
But potential target for a logistics job is still the player, not the car. When logistic robot brings you an item, it will put it to character inventory, not car inventory.
Re: [0.18.17] Player Logistics Highlight While In Car
Thanks for the report. As Posila said; I don't consider this a bug.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.18.17] Player Logistics Highlight While In Car
Kinda says something about a game when I have to nitpick to this degree to find a "bug".
The highlighting still looks weird, but this can move over to "won't fix".
Thanks for the awesome game!
The highlighting still looks weird, but this can move over to "won't fix".
Thanks for the awesome game!