Code: Select all
factorio(55761,0x700007d47000) malloc: *** error for object 0x7fa9a176e0b8: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
Code: Select all
Process 55761 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
frame #0: 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10
libsystem_kernel.dylib`__psynch_cvwait:
-> 0x7fff8b5fbbf2 <+10>: jae 0x7fff8b5fbbfc ; <+20>
0x7fff8b5fbbf4 <+12>: movq %rax, %rdi
0x7fff8b5fbbf7 <+15>: jmp 0x7fff8b5f4caf ; cerror_nocancel
0x7fff8b5fbbfc <+20>: retq
thread #14, name = 'GameUpdate', stop reason = EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
frame #0: 0x00007fff8b6dfae4 libsystem_platform.dylib`_os_unfair_lock_recursive_abort + 23
libsystem_platform.dylib`_os_unfair_lock_recursive_abort:
-> 0x7fff8b6dfae4 <+23>: ud2
libsystem_platform.dylib`_os_ulock_wait:
0x7fff8b6dfae6 <+0>: pushq %rbp
0x7fff8b6dfae7 <+1>: movq %rsp, %rbp
0x7fff8b6dfaea <+4>: pushq %r15
Target 0: (factorio) stopped.
Executable module set to "/Applications/factorio.app/Contents/MacOS/factorio".
Architecture set to: x86_64h-apple-macosx.
Code: Select all
Process 55761 stopped
* thread #1: tid = 0x777327, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
thread #2: tid = 0x77736d, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'TaskManager'
thread #3: tid = 0x777371, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #4: tid = 0x777372, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #5: tid = 0x777373, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #6: tid = 0x777374, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #7: tid = 0x777375, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #8: tid = 0x777376, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #9: tid = 0x777377, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #10: tid = 0x777378, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'SDLTimer'
thread #11: tid = 0x7773ac, 0x00007fff8b5fc31e libsystem_kernel.dylib`__ulock_wait + 10, name = 'com.apple.NSEventThread'
thread #12: tid = 0x7773d9, 0x00007fff8b5fc31e libsystem_kernel.dylib`__ulock_wait + 10, name = 'com.apple.audio.IOThread.client'
thread #13: tid = 0x7773db, 0x00007fff8b5fbf46 libsystem_kernel.dylib`__semwait_signal + 10
thread #14: tid = 0x7777ab, 0x00007fff8b6dfae4 libsystem_platform.dylib`_os_unfair_lock_recursive_abort + 23, name = 'GameUpdate', stop reason = EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
thread #15: tid = 0x778025, 0x00007fff8b5fc31e libsystem_kernel.dylib`__ulock_wait + 10, name = 'RouterBase::readPacketsLoop'
thread #16: tid = 0x778052, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #17: tid = 0x778053, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #18: tid = 0x778054, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #19: tid = 0x778055, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #20: tid = 0x778056, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #21: tid = 0x778057, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #22: tid = 0x778058, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #23: tid = 0x778059, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'WorkerThread'
thread #24: tid = 0x778064, 0x00007fff8b5fbbf2 libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'MapGenerationHelper'
thread #25: tid = 0x77949f, 0x00007fff8b5fc31e libsystem_kernel.dylib`__ulock_wait + 10
thread #26: tid = 0x77a1fb, 0x00007fff8b5fc44e libsystem_kernel.dylib`__workq_kernreturn + 10
Code: Select all
* thread #14, name = 'GameUpdate', stop reason = EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
frame #0: 0x00007fff8b6dfae4 libsystem_platform.dylib`_os_unfair_lock_recursive_abort + 23
libsystem_platform.dylib`_os_unfair_lock_recursive_abort:
-> 0x7fff8b6dfae4 <+23>: ud2
libsystem_platform.dylib`_os_ulock_wait:
0x7fff8b6dfae6 <+0>: pushq %rbp
0x7fff8b6dfae7 <+1>: movq %rsp, %rbp
0x7fff8b6dfaea <+4>: pushq %r15
Code: Select all
* thread #14, name = 'GameUpdate', stop reason = EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
* frame #0: 0x00007fff8b6dfae4 libsystem_platform.dylib`_os_unfair_lock_recursive_abort + 23
frame #1: 0x00007fff8b6df405 libsystem_platform.dylib`_os_unfair_lock_lock_slow + 181
frame #2: 0x00007fff8b64f42d libsystem_malloc.dylib`szone_malloc_should_clear + 179
frame #3: 0x00007fff8b64f31a libsystem_malloc.dylib`malloc_zone_malloc + 107
frame #4: 0x00007fff8b64e310 libsystem_malloc.dylib`malloc + 24
frame #5: 0x00007fff8a06ba80 libc++abi.dylib`std::__1::basic_string<char, std::__1::char_traits<char>, __cxxabiv1::(anonymous namespace)::malloc_alloc<char> >::__grow_by_and_replace(unsigned long, unsigned long, unsigned long, unsigned long, unsigned long, unsigned long, char const*) + 124
frame #6: 0x00007fff8a06bb7f libc++abi.dylib`std::__1::basic_string<char, std::__1::char_traits<char>, __cxxabiv1::(anonymous namespace)::malloc_alloc<char> >::append(char const*, unsigned long) + 113
frame #7: 0x00007fff8a0630c5 libc++abi.dylib`char const* __cxxabiv1::(anonymous namespace)::parse_encoding<__cxxabiv1::(anonymous namespace)::Db>(char const*, char const*, __cxxabiv1::(anonymous namespace)::Db&) + 2848
frame #8: 0x00007fff8a061e8a libc++abi.dylib`void __cxxabiv1::(anonymous namespace)::demangle<__cxxabiv1::(anonymous namespace)::Db>(char const*, char const*, __cxxabiv1::(anonymous namespace)::Db&, int&) + 109
frame #9: 0x00007fff8a061bd9 libc++abi.dylib`__cxa_demangle + 505
frame #10: 0x00000001011eba1f factorio`::writeStacktrace() at Logger.cpp:419 [opt]
frame #11: 0x00000001011ebbc2 factorio`::logStacktrace() at Logger.cpp:546 [opt]
frame #12: 0x0000000100838539 factorio`::writeStackTrace() at MapDeserialiser.cpp:183 [opt]
frame #13: 0x00000001011cfee4 factorio`::commonSignalHandler() at MapDeserialiser.cpp:620 [opt]
frame #14: 0x00000001011cf3d9 factorio`::SignalHandler() at MapDeserialiser.cpp:626 [opt]
frame #15: 0x00007fff8b6dcb3a libsystem_platform.dylib`_sigtramp + 26
frame #16: 0x00007fff8b5fbd43 libsystem_kernel.dylib`__pthread_kill + 11
frame #17: 0x00007fff8b6e9457 libsystem_pthread.dylib`pthread_kill + 90
frame #18: 0x00007fff8b561420 libsystem_c.dylib`abort + 129
frame #19: 0x00007fff8b65bff5 libsystem_malloc.dylib`szone_error + 626
frame #20: 0x00007fff8b650c84 libsystem_malloc.dylib`tiny_malloc_from_free_list + 1148
frame #21: 0x00007fff8b64f50a libsystem_malloc.dylib`szone_malloc_should_clear + 400
frame #22: 0x00007fff8b64f31a libsystem_malloc.dylib`malloc_zone_malloc + 107
frame #23: 0x00007fff8b652039 libsystem_malloc.dylib`realloc + 145
frame #24: 0x000000010180d451 factorio`::luaM_realloc_() at lmem.c:84 [opt]
frame #25: 0x00000001018079dd factorio`::luaC_newobj() at lgc.c:224 [opt]
frame #26: 0x0000000101815d38 factorio`::luaH_new() at ltable.c:380 [opt]
frame #27: 0x00000001017fb112 factorio`::lua_createtable() at lapi.c:737 [opt]
frame #28: 0x000000010164b250 factorio`::registerObject() at TextField.hpp:49 [opt]
frame #29: 0x0000000101134f7d factorio`::initLuaState() [inlined] initLuaStateInternal<LuaTile> at MouseButton.hpp:85 [opt]
frame #30: 0x0000000101134f6d factorio`::initLuaState() at LuaTile.cpp:111 [opt]
frame #31: 0x000000010111b53e factorio`::luaFindTilesFiltered() [inlined] LuaTile at EntityWithForce.hpp:46 [opt]
frame #32: 0x000000010111b4db factorio`::luaFindTilesFiltered() [inlined] LuaTile at LuaTile.cpp:43 [opt]
frame #33: 0x000000010111b4db factorio`::luaFindTilesFiltered() at LuaSurface.cpp:1089 [opt]
frame #34: 0x0000000101643b67 factorio`::callWrapper() at TextField.hpp:327 [opt]
frame #35: 0x00000001018062b6 factorio`::luaD_precall() at ldo.c:348 [opt]
frame #36: 0x000000010181ac48 factorio`::luaV_execute() at lvm.c:710 [opt]
frame #37: 0x0000000101805ce6 factorio`::luaD_call() at ldo.c:424 [opt]
frame #38: 0x0000000101805a64 factorio`::luaD_rawrunprotected() at ldo.c:137 [opt]
frame #39: 0x000000010180674d factorio`::luaD_pcall() at ldo.c:623 [opt]
frame #40: 0x00000001017fbecd factorio`::lua_pcallk() at lapi.c:1053 [opt]
frame #41: 0x0000000101014fdd factorio`::runEventHandler() [inlined] pCallWithStackTrace at LuaHelper.cpp:3892 [opt]
frame #42: 0x0000000101014fa0 factorio`::runEventHandler() [inlined] signallingPCall at LuaGameScript.cpp:6857 [opt]
frame #43: 0x0000000101014f92 factorio`::runEventHandler() at LuaGameScript.cpp:1017 [opt]
frame #44: 0x000000010100b2af factorio`::run() at GuiDirection.cpp:570 [opt]
frame #45: 0x00000001007797cc factorio`::selectArea() [inlined] sendToListeners at GameActionDispatcher.cpp:14 [opt]
frame #46: 0x00000001007797aa factorio`::selectArea() at GameActionHandler.cpp:2985 [opt]
frame #47: 0x000000010075efed factorio`::actionPerformed() at Entity.cpp:334 [opt]
frame #48: 0x0000000100ca7c8c factorio`::flushActions() [inlined] flushToListeners at InputHandler.cpp:72 [opt]
frame #49: 0x0000000100ca7c6b factorio`::flushActions() at InputHandler.cpp:64 [opt]
frame #50: 0x0000000100e84b48 factorio`::flushActions() at NetworkInputHandler.cpp:179 [opt]
frame #51: 0x0000000100e844f4 factorio`::tryToApplyNextTickClosure() at NetworkInputHandler.cpp:119 [opt]
frame #52: 0x0000000100e64f89 factorio at ClientMultiplayerManager.cpp:493 [opt]
frame #53: 0x0000000100e64f24 factorio at ClientMultiplayerManager.cpp:0 [opt]
frame #54: 0x0000000100d77ed3 factorio`::updateMultiplayerInput() at MultiplayerManagerBase.cpp:174 [opt]
frame #55: 0x0000000100d73336 factorio`::gameUpdateStep() at MainLoop.cpp:1152 [opt]
frame #56: 0x0000000100d7102e factorio`::gameUpdateLoop() at MainLoop.cpp:1036 [opt]
frame #57: 0x000000010121a1d4 factorio`::loop() [inlined] operator() at functional:1913 [opt]
frame #58: 0x000000010121a1ce factorio`::loop() at WorkerThread.cpp:48 [opt]
frame #59: 0x000000010168ceae factorio`::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *> >() [inlined] __invoke<void (WorkerThread::*)(), WorkerThread *, void> at type_traits:4286 [opt]
frame #60: 0x000000010168ce94 factorio`::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *> >() [inlined] __thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *, 2> at thread:342 [opt]
frame #61: 0x000000010168ce94 factorio`::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread *> >() at thread:352 [opt]
frame #62: 0x00007fff8b6e693b libsystem_pthread.dylib`_pthread_body + 180
frame #63: 0x00007fff8b6e6887 libsystem_pthread.dylib`_pthread_start + 286
frame #64: 0x00007fff8b6e608d libsystem_pthread.dylib`thread_start + 13
(lldb)
Save and mods: http://bit.ly/3cZJI4V