Non-critical, potentially not a bug?
Not sure when this happened since I've been away for awhile (hello again btw) but at least in v11.11 and v11.13 omitting the collision_box property no longer disables collisions (intended feature loss? I didn't see any mentions on forum). I found that setting collision_mask to an empty table worked so at first so assumed it was just something that had changed until this topic where adding a collision_mask of {"water-tile"} made cars collide with the "object-layer" (specifically trees, stone-furnace) as well as water tiles, from my understanding this is not it's intended result.
edit: a post by Adil in that same topic might clear that up a bit, which would mark this as not a bug if true, though I must ask if this could be done (collision only with water).
[11.13][Modding] - car water-tile mask collides objects
[11.13][Modding] - car water-tile mask collides objects
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
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Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: [11.13][Modding] - car water-tile mask collides objects
It is fixed for 0.11.14.
Until then, you can solve it by specifying empty (zero) building_collision_box.
Until then, you can solve it by specifying empty (zero) building_collision_box.