Making Group Permissions modable

Things that we aren't going to implement
User avatar
LuziferSenpai
Filter Inserter
Filter Inserter
Posts: 380
Joined: Tue Jul 08, 2014 10:06 am
Contact:

Making Group Permissions modable

Post by LuziferSenpai »

Hey,

it would be awesome if we could add Group Permissions to the selection and they trigger a Event, when changed.
So this GUI
Usage:

For Mods that have special Multiplayer Features, so they dont need to put that into a GUI orso. And Admins have a better control over it.

Greetz,

Luzifer
Coding is awesome!
Animes are love!
Factorio is life!

My MODs:
Click

Greetz,

Senpai
Rseding91
Factorio Staff
Factorio Staff
Posts: 14596
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Making Group Permissions modable

Post by Rseding91 »

The permissions system is strictly linked to the set of "Input Action"s that the game uses to process user input (keyboard and mouse) into data the game can understand. All it does is let you filter out those packets of data; the list you see in that GUI is in fact automatically generated from that list of possible actions the game knows about. It's never going to be expanded past that because it just isn't a thing.

It would have to be deleted and a completely different system written in its place and that's far outside of any mod interface request that I'm ever going to work on.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Won't implement”