Trains and semaphores

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Kexík
Long Handed Inserter
Long Handed Inserter
Posts: 71
Joined: Mon Dec 01, 2014 12:52 pm
Contact:

Trains and semaphores

Post by Kexík »

Hi, i have question about trains and semaphores and possible bug there (i dont wanna check if its bug or intended mechanic before i write it to bugreport).
So what is problem? When i lay two rails right next to each other semaprohre recognize them as on track and block them if on one of them is train.

Examples:
I is rail T is train S is semaphore _ is empty space

"Buggy"
_IIS
_II
_II
_IT
SII

"Correct"

_I_IS
_I_I
_I_I
_I_T
SI_I

Is this bug or is this intended behaviour, in that case can anyone tell me what is it good for?
User avatar
hitzu
Filter Inserter
Filter Inserter
Posts: 539
Joined: Tue Sep 09, 2014 5:55 pm
Contact:

Re: Trains and semaphores

Post by hitzu »

Just make a gap between rails. I see no problem here.
Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: Trains and semaphores

Post by Choumiko »

Look at this: https://forums.factorio.com/forum/vie ... =11&t=7865
The op has a picture with your setup, where it's working, so bug i think
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Trains and semaphores

Post by FishSandwich »

Really depends on what version Kexik is using.
Kexík
Long Handed Inserter
Long Handed Inserter
Posts: 71
Joined: Mon Dec 01, 2014 12:52 pm
Contact:

Re: Trains and semaphores

Post by Kexík »

Oh good i am using 0.11.8 map with 0.11.12 game, and just found that i tested this bug wrong (i layed rails way they visualy look not coliding but it was near curve and probably in coliding position) its fixed :) thanks for answers
Post Reply

Return to “Gameplay Help”