Combinator wiring Click Box

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fredsnicker
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Combinator wiring Click Box

Post by fredsnicker »

I've found this annoyance every now and then, because I do a LOT of circuit network experimentation, is that when I'm in the moment of wiring a bunch of different combinators in a idiosyncratic manner I often find myself just clicking directly on the terminal that whatever colour wire I'm using will actually display as connected to. So some of the time while I'll be clicking on the graphic of the combinator's respective wire terminal I'll actually be clicking on another combinator's "hit box" instead of the one I think I'm clicking on, thus resulting in unexpected "wire jumping" (which obviously it's not jumping, just not connecting in the way I was intuitively in the moment expecting).

Whether this is remedied by a graphic change for the combinators or an extended click region work around, I think this would not just satisfy this "complaint" but also possibly make combinators and circuit logic feel a little less intimidating to newcomers and a little more intuitive in general by removing one of the minor hurdles in the way of the real challenges that arise from it's potential.
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ssilk
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Re: Combinator wiring Click Box

Post by ssilk »

I feel with you, and understand how that could happen, but don’t have this problem. My problem is that visibility of the wires, combinator and poles are so bad, that you can bring yourself in situations, that are horrible confusing. Depending on the angle I build it can happen, that I connect to a pole instead of inserter. And much more such small but nasty issues. Factorio is not wrong here, it has this stupid view-angle. But I would like to see another edit-mode for the circuits which look more like a electric/electronic plan.
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