In my mod I've created a new entity that is a combat-robot type. Currently, it seems to share the same robot cap that defenders/destroyers have. I am trying to make my entity not have a cap while maintaining the cap that defenders/destroyers have. Distractors, however, are the same type as defenders/destroyers but don't seem to share the cap.
I've looked through the game files, but I can't seem to figure out how distractors are not getting limited by the following robots cap. Anyone know how this works? And where in the game files does this appear?
How to prevent combat-robots from being added to the cap?
Re: How to prevent combat-robots from being added to the cap?
Probably it comes from speed variously, need to see both prototypes.
Re: How to prevent combat-robots from being added to the cap?
If there is no
(or is set to false), it will not count towards follower count.
Code: Select all
follows_player = true,
Re: How to prevent combat-robots from being added to the cap?
So is it currently not possible to have them follow the player and not count towards the cap? Or can this be solved with scripting?boskid wrote: Thu Jan 30, 2020 8:32 am If there is no(or is set to false), it will not count towards follower count.Code: Select all
follows_player = true,