Is anyone else having a conflict with pycoalprocessing and angels refining
It says assignID error with "sand" doesnt exist
and the Source is soil-washing(recipe)
Mod conflict
Moderator: pyanodon
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- BlueTemplar
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Re: Mod conflict
They are NOT designed to work together :
viewtopic.php?f=219&t=59268
viewtopic.php?f=219&t=59268
BobDiggity (mod-scenario-pack)
Re: Mod conflict
If you want to use these together you will need pycoal touched by an angel. That said I don''t recommend ABPy, it mostly serves to make Py easier after the initial period of just getting the basics running.
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Re: Mod conflict
Thanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
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Re: Mod conflict
Need to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completelydrewscutco wrote: βTue Jan 14, 2020 5:39 pmThanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
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Re: Mod conflict
Yes is there a video or something with a tutorial that I can do that. or a spot to write an exception within a mod?kingarthur wrote: βTue Jan 14, 2020 6:39 pmNeed to remove or replace the sand in the recipe with the right type of sand assuming some mod didnt delete it completelydrewscutco wrote: βTue Jan 14, 2020 5:39 pmThanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
- Pridesfall
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Re: Mod conflict
If you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.drewscutco wrote: βTue Jan 14, 2020 5:39 pmThanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark
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Re: Mod conflict
Yeah I have done that and had a blast just wanting to do something new nowPridesfall wrote: βTue Jan 14, 2020 8:53 pmIf you want the difficulty ramped way up then you should do Pyanodon only. I know it seems counter-intuitive but the other mods make it easier because they have easier pathways to different resources.drewscutco wrote: βTue Jan 14, 2020 5:39 pmThanks for the responses! I do have pycoal Touched By an Angel Installed. I was just trying to make a mod pack that had a ton of mods and also has the difficulty turned way up.
Does anyone know a work around like with coding that could make this possible by chance? I understand this is a shot in the dark