Happened just after I installed Invisible Robots mod, so I will be testing it while on a couple more times, then with it off for a few times.
Log: https://pastebin.com/XeZNu9Ch
Edit: It was definitely Invisible Worker Robots (https://mods.factorio.com/mod/invisible-robots).
[0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
- GlassDeviant
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[0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
- GD
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
Sorry if my posts are becoming difficult to read, my typing ability is rapidly deteriorating due to a nerve disorder. I try to clean them up before posting but don't always get every last typo.
- TruePikachu
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Re: [0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
Code: Select all
49.754 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x00007ff67e7f35c8
ModuleBase: 0x00007ff67e690000, ImageSize: 0184b000, RelativeAddress: 001635c8
49.754 Error CrashHandler.cpp:468: Access Violation: Read at address 000000000000001C
49.754 Error CrashHandler.cpp:482: Exception Context:
rax=6666666666666667, rbx=00000251f69604a0, rcx=00000000000000a0,
rdx=0000000000000000, rsi=6666666666666667, rdi=00000251faa323a0,
rip=00007ff67e7f35c8, rsp=000000ed0fd3e6c0, rbp=000000ed0fd3e7f0,
r8=00000251faa32c30, r9=0000000000008000, r10=00000251fb209380,
r11=0000000000000000, r12=0000000000000000, r13=00000251f6960558,
r14=0000000000000000, r15=00000251f69604a0
49.754 Crashed in C:\Users\REPLACED\Desktop\Factorio_0.17.79\bin\x64\factorio.exe (0x00007ff67e690000 - 0x00007ff67fedb000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-shnskz\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-shnskz\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-shnskz\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-shnskz\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-shnskz\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC21BBA90)
00007FFEC21BBA90 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC5023167)
00007FFEC5023167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC500B5E6)
00007FFEC500B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC501F7DD)
00007FFEC501F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4F8D856)
00007FFEC4F8D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC501E70E)
00007FFEC501E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-shnskz\src\entity\constructionrobot.cpp (358): ConstructionRobot::setWorkingOn
c:\cygwin64\tmp\factorio-build-shnskz\src\entity\constructionrobot.cpp (834): ConstructionRobot::update
c:\cygwin64\tmp\factorio-build-shnskz\src\surface\chunk.cpp (647): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-shnskz\src\surface\chunk.cpp (704): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-shnskz\src\surface\surface.cpp (1495): Surface::update
c:\cygwin64\tmp\factorio-build-shnskz\src\map\map.cpp (1565): Map::updateEntities
c:\cygwin64\tmp\factorio-build-shnskz\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-shnskz\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-shnskz\src\mainloop.cpp (1163): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-shnskz\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-shnskz\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4394034)
00007FFEC4394034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4FF3691)
00007FFEC4FF3691 (ntdll): (filename not available): RtlUserThreadStart
Re: [0.17.79] Crash just moving around (ConstructionRobot::setWorkingOn)
Thanks for the report. It's now fixed for the next version of the game.
If you want to get ahold of me I'm almost always on Discord.