Hi,
My friend and I have been having desyncs for the last week or so -- not sure quite when they started, but they've gotten worse over time. 60% of the time the game desyncs on join. If we are able to play after that, we usually desync again in a few hours. Once the later desync happens, we desync on join again, until the server is restarted.
Desync Report: https://www.dropbox.com/s/6neb3qug65wwp ... 8.zip?dl=0
Mods: https://www.dropbox.com/s/ndh71afrasvjtbn/mods.7z?dl=0
[Fixed] Intermitted desync (AutoDeconstruct, Mining Drones, Disco Science)
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- Manual Inserter
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Re: Intermitted desync (some on join, some later)
Save file is quite large so i cannot compare diffs easily.
After loading reference level and running it with heavy mode i found there are diffs around targeters to electric-mining-drills.
Issue is because of mod AutoDeconstruct 0.1.12
After loading reference level and running it with heavy mode i found there are diffs around targeters to electric-mining-drills.
Issue is because of mod AutoDeconstruct 0.1.12
Code: Select all
mod AutoDeconstruct unsafe object ref _G.drill_entities.4575
mod AutoDeconstruct unsafe object ref _G.drill_entities.4576
mod AutoDeconstruct unsafe object ref _G.drill_entities.4577
mod AutoDeconstruct unsafe object ref _G.drill_entities.4578
mod AutoDeconstruct unsafe object ref _G.drill_entities.4579
mod AutoDeconstruct unsafe object ref _G.drill_entities.4580
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- Manual Inserter
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Re: Intermitted desync (some on join, some later)
Thanks for the look! We'll try removing the mod and go from there.
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- Manual Inserter
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Re: Intermitted desync (some on join, some later)
Hi,
I attempted to remove the mod, but we're still encountering desyncs almost immediately on join (10 seconds or so). Any additional insight would be great -- we really appreciate the help.
Desync report (same mods, less one): https://www.dropbox.com/s/o4z7ecwv8xurn ... 1.zip?dl=0
I attempted to remove the mod, but we're still encountering desyncs almost immediately on join (10 seconds or so). Any additional insight would be great -- we really appreciate the help.
Desync report (same mods, less one): https://www.dropbox.com/s/o4z7ecwv8xurn ... 1.zip?dl=0
Re: Intermitted desync (some on join, some later)
Desync itself is most likely because of "Mining Drones" mod (i let Klonan know)
When running with heavy-mode (6 minutes for 1 tick....) there are diffs after-scenario-update related to Labs and script rendered lights: colors in reference and desynced are different. I suspect it may be because of "Disco Science" mod
When running with heavy-mode (6 minutes for 1 tick....) there are diffs after-scenario-update related to Labs and script rendered lights: colors in reference and desynced are different. I suspect it may be because of "Disco Science" mod
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- Long Handed Inserter
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Re: Intermitted desync (some on join, some later)
Thanks for the heads up! Just looking now.
Re: Intermitted desync (some on join, some later)
Thank you for the report, an update has been released that should fix this desync.boskid wrote: ↑Thu Dec 26, 2019 9:59 am Save file is quite large so i cannot compare diffs easily.
After loading reference level and running it with heavy mode i found there are diffs around targeters to electric-mining-drills.
Issue is because of mod AutoDeconstruct 0.1.12
Code: Select all
mod AutoDeconstruct unsafe object ref _G.drill_entities.4575 mod AutoDeconstruct unsafe object ref _G.drill_entities.4576 mod AutoDeconstruct unsafe object ref _G.drill_entities.4577 mod AutoDeconstruct unsafe object ref _G.drill_entities.4578 mod AutoDeconstruct unsafe object ref _G.drill_entities.4579 mod AutoDeconstruct unsafe object ref _G.drill_entities.4580
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- Long Handed Inserter
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Re: Intermitted desync (some on join, some later)
This should be fixed in Disco Science 0.16. Thanks for the help!