I'm looking for some tips (or blueprints) to the simplest possible single-light (three colours) indicator for chest content amounts.
E.g. 0-33% full = Green
34-66% fill = Yellow
67-100% full = Red
A lot of the creations inside the Combinator Creations seem excessively complex compared to the simple need I have. I simply cannot wrap my head around how these things are supposed to work, and I have tried for hours with the only success being an item counter that leaks its (supposed) reset into the counter itself; making the counter just continue to increase instead of dropping to zero... So close...
So for now I am hoping the forums can be of some more help than my (at this point) useless brain.

Thanks for your time!
(Simply for the sake of mentioning it: The one thing that I did make (almost worked) was not the light indicator at all, by the way. I could never get the lights to work a all due to what I suppose is light priority (or, rather, due to my own limits)... But this other thing that "almost worked" was supposed to be an item counter based off two Inserters: The input inserter was supposed to be active only when signal told it to, then it could input 10 items, and stop as it received a stop signal. The output inserter, as soon as it touched any item, would unlock the input inserter so it could fill up with 10 new items, repeating the loop. I was intending for this to prevent uranium centrifuges from filling up with ~100 uranium-235 (since it's so precious), but instead only insert the required 40, and then stop inserting until the output inserter was starting to eject items; which meant the centrifuge was done and could accept more items to process. An anti-buffer I guess? I don't know what to call this, but it was supposed to free up 235 for other centrifuges to get things going faster. But from all the time it took to try to make this, I now have ~2.5K 235 so the issue is sort of gone simply because there is so much excess now... heh).