Early Game Red and Green Science build plan

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Post Reply
nubba
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Jun 15, 2017 10:43 am
Contact:

Early Game Red and Green Science build plan

Post by nubba »

Hi there,

i want to build a proper red and green science factory (early game). Is there a build plan how many factories i need to get booth running without delay?
I´m searching for a good layout cause mine is ....... not much to say, but very confusing and gets often stuck.

Thanks for help.

Serenity
Smart Inserter
Smart Inserter
Posts: 1000
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Early Game Red and Green Science build plan

Post by Serenity »

https://kirkmcdonald.github.io/calc.htm ... e-pack:f:6

Or double that if you really want to run more machines full time. But that's not exactly early game anymore, but early mid-game. With red/green though it's easy to start with less and add more later if you want to expand

Something like this works well:
RedGreen.jpg
RedGreen.jpg (201.28 KiB) Viewed 3832 times
You can also produce green circuits on site if you want. The copper and iron is there. But I personally prefer to belt them in

nubba
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Jun 15, 2017 10:43 am
Contact:

Re: Early Game Red and Green Science build plan

Post by nubba »

Yay, thank you, exactly what im looking for. Nice.

Guilwin
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Jul 01, 2019 2:33 pm
Contact:

Re: Early Game Red and Green Science build plan

Post by Guilwin »

You also probably want to use small electric poles instead of medium ones early game (but just replacing poles 1 for 1 would mostly work with the build submitted by Serenity).

Here is a similar design that includes green circuits manufacturing, the one I use in my current base:
Red&Green.png
Red&Green.png (349.27 KiB) Viewed 3678 times


10 and 12 machines for red and green is preparing for scaling quite big already (5 and 6 can be enough for early game).

Cheers!

Serenity
Smart Inserter
Smart Inserter
Posts: 1000
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Early Game Red and Green Science build plan

Post by Serenity »

You only need one green circuit assembler (with 1.5 copper cable) for that

Guilwin
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Jul 01, 2019 2:33 pm
Contact:

Re: Early Game Red and Green Science build plan

Post by Guilwin »

I know, but 1.5 is rounded up to 2 assemblers for copper cables and then I chose to go 1 copper cable assembler for 1 green circuit assembler just because it's a simpler build - and cleaner looking.

Guilwin
Burner Inserter
Burner Inserter
Posts: 13
Joined: Mon Jul 01, 2019 2:33 pm
Contact:

Re: Early Game Red and Green Science build plan

Post by Guilwin »

I made a new version with just 1 green circuit assembler, more compact:


Red&Green 3.png
Red&Green 3.png (731.75 KiB) Viewed 3542 times

Post Reply

Return to “Gameplay Help”