Error - Bob Modules & PY HighTech

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Proph3t3ss
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Error - Bob Modules & PY HighTech

Post by Proph3t3ss »

Hi, Mates,

Looking for a fix. I am a novice modder and can figure some situations however this one has me stumped.


Thanks and much appreciated,
Dan
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valneq
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Re: Error - Bob Modules & PY HighTech

Post by valneq »

I also had this error message when trying to load Angel+Bob+MadClown + Pyanodon via PyCoalTBaA. I managed to narrow it down to specifically MadClown01's AngelBob Nuclear Extension. Do you also load MadClown's mods?

I reported the issue in pyCoalTBaA:
https://mods.factorio.com/mod/PyCoalTBa ... 000c0b3f99

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Re: Error - Bob Modules & PY HighTech

Post by Proph3t3ss »

I load the following:

- Angel's
- Bob's
- Mad Clown's
- Pyanadon's
- AAI
- MomoTweak
- with an additional variety of smaller mods (Aircraft, long reach, wide chests, orbital ion, etc.)

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valneq
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Re: Error - Bob Modules & PY HighTech

Post by valneq »

Can you try to load everything except MadClown's AngelBob Nuclear Extension?
For me that worked.

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Re: Error - Bob Modules & PY HighTech

Post by Proph3t3ss »

I can't accept settling for less..

I've found the solution thanks to your insight on MadClown's AngelBob Nuclear Extension.

> go to the folder for MadClown's AngelBob Nuclear Extension

> open data-final-fixes.lua

> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil

> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true

VOILA!

Problem solved.

This will enable you to run the MadClown's AngelBob Nuclear Extension with the rest of the crew.

Do you play on a server? Hit me up and let's connect. Seems we've similar ideas.

kingarthur
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Re: Error - Bob Modules & PY HighTech

Post by kingarthur »

Proph3t3ss wrote: ↑
Thu Nov 21, 2019 10:22 pm
I can't accept settling for less..

I've found the solution thanks to your insight on MadClown's AngelBob Nuclear Extension.

> go to the folder for MadClown's AngelBob Nuclear Extension

> open data-final-fixes.lua

> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil

> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true

VOILA!

Problem solved.

This will enable you to run the MadClown's AngelBob Nuclear Extension with the rest of the crew.

Do you play on a server? Hit me up and let's connect. Seems we've similar ideas.
shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nil

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valneq
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Re: Error - Bob Modules & PY HighTech

Post by valneq »

Proph3t3ss wrote: ↑
Thu Nov 21, 2019 10:22 pm
> go to the folder for MadClown's AngelBob Nuclear Extension

> open data-final-fixes.lua

> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil

> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true

VOILA!

Problem solved.
kingarthur wrote: ↑
Thu Nov 21, 2019 10:26 pm
shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nil
Wait. That sounds as if it is a bug in MadClown's AngelBob Nuclear Extension.

But the error only occurs if you try to load pyMods in addition to AngelBob + MadClown.

That is why I thought pyCoalTBaA should take care of it.

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Re: Error - Bob Modules & PY HighTech

Post by kingarthur »

valneq wrote: ↑
Thu Nov 21, 2019 10:50 pm
Proph3t3ss wrote: ↑
Thu Nov 21, 2019 10:22 pm
> go to the folder for MadClown's AngelBob Nuclear Extension

> open data-final-fixes.lua

> 4th line from the top will read as follows:
data.raw.recipe["advanced-uranium-processing"] = nil

> replace the 4th line with the following:
data.raw.recipe["advanced-uranium-processing"].enabled = true

VOILA!

Problem solved.
kingarthur wrote: ↑
Thu Nov 21, 2019 10:26 pm
shouldnt need to set it to enabled = true. just need to not being deleting the recipe by setting it to nil
Wait. That sounds as if it is a bug in MadClown's AngelBob Nuclear Extension.

But the error only occurs if you try to load pyMods in addition to AngelBob + MadClown.

That is why I thought pyCoalTBaA should take care of it.
becuase i had to make a change to the efficitcy module to get them to work the way we needed to in pyhightech and because the efficiency module is trying to add that recipe as one its enabled on it gets broken after madclowns ab nuclear extension loads as it breaks the module since that recipe no longer exists. i can fix it in pycoaltbaa they just picked the worst way to handle removing the recipe. i hadnt had time to look thru all the mods to see who was breaking it but now that i know i can make changes to fix that

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Re: Error - Bob Modules & PY HighTech

Post by valneq »

kingarthur wrote: ↑
Thu Nov 21, 2019 11:18 pm
i can fix it in pycoaltbaa they just picked the worst way to handle removing the recipe.
Should we open a bug report with MadClown's AB Nuclear?
If you have a suggestion on how to do it properly, so as to improve compatibility, maybe it should be done directly upstream …
(I personally have zero idea how modding works – just want to play / solve complex puzzles ^^)

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