I'm trying to set up a remote server for factorio 0.17.74. I installed the headless server on a dedicated server, and I am using the Steam client. As you can guess, it doesn't connect
I launch the server with this command line :
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bin/x64/factorio --start-server saves/test.zip --bind 1.2.3.4:3344
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1.056 Loading map /opt/factorio/saves/test.zip: 812235 bytes.
1.078 Loading level.dat: 1526230 bytes.
1.083 Info Scenario.cpp:187: Map version 0.17.74-0
1.133 Verbose Scenario.cpp:229: Loading level.dat finished: 0.050221 seconds.
1.136 Verbose BlueprintLibrary.cpp:65: Loaded external blueprint storage: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
1.136 Verbose Scenario.cpp:306: Entities setup finished: 0.002005 seconds.
1.136 Loading script.dat: 328 bytes.
1.140 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 3265260072
1.142 Verbose Scenario.cpp:350: Map setup finished: 0.085391 seconds.
1.142 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({188.165.204.213:3344}))
1.142 Verbose RouterBase.cpp:60: Started router thread.
1.142 Hosting game at IP ADDR:({1.2.3.4:3344})
1.168 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
1.572 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (pWFB87oijPxfSNKbbWPFwP7VNxKtcoG4) from the auth server.
1.572 Info ServerMultiplayerManager.cpp:776: updateTick(0) changing state from(CreatingGame) to(InGame)
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908.103 Joining game IP ADDR:({1.2.3.4:3344})
908.103 Info UDPSocket.cpp:33: Opening socket
908.104 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
918.110 Error ClientMultiplayerManager.cpp:101: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
918.110 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
920.478 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
920.478 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
920.479 Info UDPSocket.cpp:218: Closing socket
920.480 Info UDPSocket.cpp:248: Socket closed
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ACCEPT udp -- anywhere server-name udp dpt:domain
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Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
udp 0 0 server-name:3344 *:* 25593/factorio
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root@server:/# tcpdump port 3344
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on eth0, link-type EN10MB (Ethernet), capture size 262144 bytes
20:00:53.505021 IP client_ipv6 > server.3344: UDP, length 12
20:00:54.009017 IP client_ipv6 > server.3344: UDP, length 12
20:00:54.510022 IP client_ipv6 > server.3344: UDP, length 12
Thanks !