Hi devs!
Can you please add the void power source to the cars, trains and personal equipments?
wiki - void energy source
I've tried to make it now, but it looks not possible: No Energy Required
Allow energy_source = "void" for cars, trains and personal equipments
Allow energy_source = "void" for cars, trains and personal equipments
Last edited by darkfrei on Thu Sep 12, 2019 1:03 pm, edited 1 time in total.
Re: energy_source = "void" for cars, trains and personal equipments
Car and train already support it: https://wiki.factorio.com/Prototype/Car ... rgy_source https://wiki.factorio.com/Prototype/Loc ... rgy_source
The personal fusion reactor already produces power for free: https://wiki.factorio.com/Prototype/GeneratorEquipment
The personal fusion reactor already produces power for free: https://wiki.factorio.com/Prototype/GeneratorEquipment
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: energy_source = "void" for cars, trains and personal equipments
How about another equipment as void powered? Like a Exoskeleton or Nightvision?Bilka wrote: ↑Thu Sep 12, 2019 7:26 am The personal fusion reactor already produces power for free: https://wiki.factorio.com/Prototype/GeneratorEquipment
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: energy_source = "void" for cars, trains and personal equipments
Looks like currently equipment energy_source completely ignores "type" even though it's specified in base mod. Completely removing it gives no visible change in behavior (nor does it error).
Code: Select all
data.raw["movement-bonus-equipment"]["exoskeleton-equipment"].energy_source = {
-- type = 'void',
usage_priority = 'secondary-input',
}
data.raw["roboport-equipment"]["personal-roboport-equipment"].energy_source = {
usage_priority = 'secondary-input',
}
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
- NotRexButCaesar
- Smart Inserter
- Posts: 1133
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Re: Allow energy_source = "void" for cars, trains and personal equipments
I would also like to request this.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: Allow energy_source = "void" for cars, trains and personal equipments
this can be done by set input_flow_limit output_flow_limit to 0 in these equipment ,and use script to manually distribute energy,NotRexButCaesar wrote: ↑Fri Sep 10, 2021 6:11 am I would also like to request this.
Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
this is also be used in gun equipment