I was playing heavily modded playthrough with Seablock and several smaller mods and the game loads to the end of the green bar, then it freezes. When after several minutes I "alt-tabbed" to desktop it showed me that unexpected problem occurred and my game crashed. Fortunately I have this backup save but it is 50 h old. During later testing I figured out that problem is connected not with modpack, but with save. I loaded older version of the save and it was fine. Modpack also worked when I created a new game.
Link to saves and mod folder
https://drive.google.com/open?id=1kmyDE ... _T3bH7Uc0i
Working is save called _autosave2 (it was in 0.16 so I just converted it to 0.17.66 to make both of them same version), not working 0.17 Seablock
game log
[kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Hello, I tried this in the newest version, and it works fine.
Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Hi, do you mean 0.17.68 or some work in progress version? I still have this issue on 0.17.68, so I placed newest log as an attachment.kovarex wrote: Tue Sep 10, 2019 11:22 am Hello, I tried this in the newest version, and it works fine.
- Attachments
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- factorio-current.log
- (51.56 KiB) Downloaded 111 times
Re: [kovarex] [0.17.66] Crash: RailSignalBase::checkConsistency
Well, I tried it with our to be release version, so in that case, it is fixed for the next version.