Not sure if this is a bug or feature, but if I ghost something, and there are trees/cliffs in the way, they automatically get deconstructed.
but with a blueprint, I get a "there is a tree in the way" error.
but then I can just press shift to ghost the blueprint, and then it auto-deconstructs the trees.
ghost auto deletes trees, but blueprint doesnt
Re: ghost auto deletes trees, but blueprint doesnt
Thanks for the report however that's working exactly as it was designed to work.
If you want to get ahold of me I'm almost always on Discord.