Everytime I hover over a blueprint in my inventory the game crashes with a floating point exception. I'm on Ubuntu 14.04.1 LTS 64-bit with dual monitors, i7 4770k and a GTX 670.
It wouldn't let me attach the log file ("The extension log is not allowed.") so here it is:
6633.024131 Info Logger.cpp:148: 2014:12:19 20:15:35; Factorio 0.11.7 (Build 12875, linux64)
6633.182245 Info ModManager.cpp:204: Loading mod core 0.0.0 (data.lua)
6633.190552 Info ModManager.cpp:204: Loading mod base 0.11.7 (data.lua)
6633.323554 Info ModManager.cpp:204: Loading mod base 0.11.7 (data-updates.lua)
6633.715823 Info AtlasSystem.cpp:152: Initial atlas bitmap size is 16384
6633.718072 Info AtlasSystem.cpp:91: Created atlas bitmap 16384x6555
6638.298424 Info Updater.cpp:715: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
6639.302381 Notice Updater.cpp:146: 0 packages available to download (experimental updates enabled).
6642.355864 Notice Scenario.cpp:126: Loading map /home/redacted/factorio/saves/_autosave2.zip
6642.370288 Info Scenario.cpp:160: Map version 0.11.7-6
If I run the game in a terminal it prints the above log messages (and some libpng warnings about sRGB profiles) followed by:
"Floating point exception (core dumped)"
but I can't seem to find the corefile..
Edit:
It only happens with nonempty blueprints (so it's maybe caused by the blueprint preview?).
[0.11.7] Blueprint crash on Linux 64-bit
Re: [0.11.7] Blueprint crash on Linux 64-bit
On Windows the blueprint preview is missing, but at least it does not crash.
Re: [0.11.7] Blueprint crash on Linux 64-bit
Bad luck, my game did freeze onm Windows 64 bit. I was working with a blueprint, and suddenly I was not able to click on a power pole to open the energy overview. I did know there was a crash bug with the blueprints, so the first thing I did after that was to hover over an empty blueprint - game freeze, I can't close it anymore. (Well, at least without the task manager.)
Something notable: It did happen on an empty blueprint, and Windows doesn't say anything about "doesn't react anymore", it's not possible to do anything.
Something notable: It did happen on an empty blueprint, and Windows doesn't say anything about "doesn't react anymore", it's not possible to do anything.
Re: [0.11.7] Blueprint crash on Linux 64-bit
Thanks for the notice, it is now fixed for the 0.11.8