
I'd like to have them both in one housing. Arythmetic combinator would calculate the final color in standard way, and lamp would display it in standard way too.
It could look like an ordinary lamp, or maybe somewhat different in 2x2, or maybe both.
Try this one: https://mods.factorio.com/mod/LED_arithmetic_combinatorcoppercoil wrote: Fri Jul 19, 2019 8:43 pm Could someone create a hybrid of lamp and arithmetic combinator?
This mod arrived quiclydarkfrei wrote: Tue Jul 23, 2019 9:34 pm Try this one: https://mods.factorio.com/mod/LED_arithmetic_combinator
Updated to 0.0.2:coppercoil wrote: Wed Jul 24, 2019 7:23 pm Standard lamp also have "Enabled condition", could you add it to the LED? This condition is necessary for large "displays". It should be applied for the combinator result, this is the key moment. By the way, combinator output connections are not neccessary (at least for "regular" displays).
The LED itself looks good, but it partially overlaps if placed near each other, and then its design looks like slightly incomplete. And yes, it has got an extra connection box from the lamp. I understand in cannot be avoided without significant graphics redesign. How about standard lamp design? It needs input signals only. There also is Inlaid Lamps Extended mod that looks pretty good, maybe you can reuse it.
Nevertheless, solid screens looks better now. I will post a comparison when final adjustments will be made.
Great! I tested new version, it seems everything works fine.
SixBit Lamps changes the small lamps signal_to_color_mapping to use a custom variable of colors instead of the base setting. This mod creates a new copy of the lamps. Most likely before the SixBit mod changes the prototype. Giving this mod an optional dependency of Sixbit Lamps will ensure the SixBit chnages are done prior to the hidden lamp being created.coppercoil wrote: Fri Jul 26, 2019 9:15 pmGreat! I tested new version, it seems everything works fine.
There's only one strange phenomenon which becomes visible when zooming out an array of LEDs: some cells looks diferent, like semitransparent:
I also noticed it doesn't work with Six Bit Lamps mod color signals. Is it posible to fix that?
Done!mat1k wrote: Fri Jul 26, 2019 9:32 pm Changing the dependencies line in info.json to read:
"dependencies": ["base", "? sixbit_lamps"],
Should work.
Yes, it works. Now we've got black lamp color
Internal here is no only arithmetic combinator, but also a hidden lamp. As you note, sometimes the background is higher than lampcoppercoil wrote: Fri Jul 26, 2019 10:34 pm How about strange LED transparency? Here's how it looks while placing new LED:
I hope it would be possible to find some solution in the near future. I have a lot to do too, before my super duper project will be ready to publishdarkfrei wrote: Fri Jul 26, 2019 10:43 pm Internal here is no only arithmetic combinator, but also a hidden lamp. As you note, sometimes the background is higher than lamp![]()