I was removing a turnaround loop in my rail system to make way for another intersection, and a train stopped where the turnaround had been, even though its path showed an updated route. I cycled it to manual and back to auto scheduling, then decided to save before trying anything else. The game froze at 0% complete for the save.
Sorry for the messy train network, it's been neglected in favor of other projects. Better signalling for the rails has been added on my to-do list. Let me know if I can be of any other help in diagnosing the issue.
[kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
[kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
- Attachments
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- unknown.png (4.26 MiB) Viewed 1345 times
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- Morcup.tmp.zip
- (1.51 MiB) Downloaded 92 times
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- factorio-current.log
- (27.55 KiB) Downloaded 81 times
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- _autosave3.zip
- (26.61 MiB) Downloaded 80 times
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Server thread at: viewtopic.php?f=53&t=35528
Server thread at: viewtopic.php?f=53&t=35528
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Re: [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
I've also run into this crash - occurred when I was modifying a loop while trains were running.
- Attachments
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- _autosave3.zip
- Most recent save before the crash.
- (7.87 MiB) Downloaded 77 times
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- factorio-current.log
- (10.6 KiB) Downloaded 83 times
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- _autosave1.tmp.zip
- (4.54 MiB) Downloaded 87 times
Re: [kovarex] [0.17.50] signal->reservedFor.isZero() was not true. Game froze when saving
Hello, this is most probably related to a bug fixed in 0.17.51