[0.17.49] Join fails on big map if host is autosaving

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
myricaulus
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[0.17.49] Join fails on big map if host is autosaving

Post by myricaulus »

Greetings,

Version 0.17.49

i have an strange issue here: While hosting a multiplayer my friend who wanted to join, but somehow hit my autosave intervals several times. I saw the autosave progressbar and then the saving for friend progress bar. But my friend didnt start to download the map which is around 60MB big. His games was saying "waiting for host to save the game" which was already finished, well twice. He had to restart the game since it was locked in that state.
I have around 20 mods running which are together around 500MB big (alien biomes and pyanodon, thanks KOS).
My PC is quite strong, while my friend played on a Laptop which takes quite some time to load those mods.
I had to pause the game before he wanted to join, which prevented the autosave timings appearently. After that he could finally join and everything was stable then. I had the old-style blocking autosave method activated, which is still super fast on my PC, maybe half a second on that map.
Loewchen
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Re: [0.17.49] Join fails on big map if host is autosaving

Post by Loewchen »

Post the logs of server and client after a session with the issue.
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