in this topic in announced a bug where trains are able to pass a red light when it is kept red by circuit logic.
at the very moment it had completely left the specific block briefly, another train was able to enter that block.
so a collision was possible.
the bug is resolved, partially.
the bug that I reported was not.
the trains are still able to enter that block because they reserved it the first time, and are granted access even though the second signal is kept red by circuit design.
in this example it it still visible.knightelite wrote: ↑Sat Jun 01, 2019 4:52 am
Here's a fixed blueprint that does cause the trains to collide:
the trains do not collide anymore, so that part is fixed, but when the lights next to the signals are red, the trains were not even allowed at all to enter the problem block for the second time.
( the use of the blueprint: print, provide uranium fuel, start both trains shedule, put 1 thing on both entry belts, it doesn't matter what )
the post has been moved to resolved bugs,
is it something that you guys think will be fixable? or will it stay this way?
I still think that a train should wait at a red signal no matter what, because I put that signal red on purpose.
but I also can live with how it is now.