[kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
[kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Hello,
after the update to 0.17.47 i have found a strange thing:
I looks like the game crashes when the Train (auto mode) reaches a signal, after it drives over a chainsignal that is not working, and maybe some other hardly to reproduce things happen (I was doing some work on the tracks)
after a try I managed to reproduce the crash when I load the autosave and remove the curve on which I stand to the right (failplaced) and then build it where it belongs (the other of the two lanes). Just when you are done with that the train from the upper lane (station) should arrive and drive to the left, over the signal that is not working anymore, and crash the game.
log and save attached.
after the update to 0.17.47 i have found a strange thing:
I looks like the game crashes when the Train (auto mode) reaches a signal, after it drives over a chainsignal that is not working, and maybe some other hardly to reproduce things happen (I was doing some work on the tracks)
after a try I managed to reproduce the crash when I load the autosave and remove the curve on which I stand to the right (failplaced) and then build it where it belongs (the other of the two lanes). Just when you are done with that the train from the upper lane (station) should arrive and drive to the left, over the signal that is not working anymore, and crash the game.
log and save attached.
- Attachments
-
- _autosave1.zip
- (15.88 MiB) Downloaded 143 times
-
- factorio-dump-current.dmp
- (625.53 KiB) Downloaded 133 times
-
- factorio-current.log
- (16.19 KiB) Downloaded 148 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
I also got this crash in 17.47.
I happens consistently 3 minutes after loading this save:
https://drive.google.com/open?id=1GVXw7 ... j6TsGONCgw
I don't know what causes it.
The only mod used is: radarplus for rso 0.0.6.
Also, I tried uploading the save to the forum here, but I get an "Error parsing server response".
I happens consistently 3 minutes after loading this save:
https://drive.google.com/open?id=1GVXw7 ... j6TsGONCgw
I don't know what causes it.
The only mod used is: radarplus for rso 0.0.6.
Also, I tried uploading the save to the forum here, but I get an "Error parsing server response".
- Attachments
-
- factorio-current.log
- (8.18 KiB) Downloaded 157 times
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- factorio-dump-current.dmp
- (682.38 KiB) Downloaded 133 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Hi, same error here.
I was creating a new rail track, put a few train signals (I don't has put signal pair yet) and the game crashed.
It's the first time that game crash in about 120h of gameplay.
Mod list:
https://ibb.co/WtLC7jn
Thanks!
I was creating a new rail track, put a few train signals (I don't has put signal pair yet) and the game crashed.
It's the first time that game crash in about 120h of gameplay.
Mod list:
https://ibb.co/WtLC7jn
Thanks!
- Attachments
-
- _autosave1.zip
- (12.69 MiB) Downloaded 138 times
-
- factorio-current.log
- (13.14 KiB) Downloaded 158 times
-
- Manual Inserter
- Posts: 3
- Joined: Mon Sep 17, 2018 10:00 am
- Contact:
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Hey, getting the same error.
Was placing some new track and about to select a signal from inventory when everything froze.
Two trains are passing the junction I was working on, and I may be about to be hit by a train?
Version 0.17.47
Was placing some new track and about to select a signal from inventory when everything froze.
Two trains are passing the junction I was working on, and I may be about to be hit by a train?
Version 0.17.47
- Attachments
-
- _autosave3.zip
- (22.43 MiB) Downloaded 151 times
-
- mod-list.json
- (989 Bytes) Downloaded 144 times
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- Crash Screen.png (3.22 MiB) Viewed 4702 times
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- factorio-current.log
- (19.9 KiB) Downloaded 152 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Code: Select all
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1714): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-lpvbru\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1953): Train::tryToMove
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1823): Train::move
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1324): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\train.cpp (1046): Train::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\rail\trainmanager.cpp (245): TrainManager::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\map\map.cpp (1498): Map::updateEntities
c:\cygwin64\tmp\factorio-build-lpvbru\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-lpvbru\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-lpvbru\src\util\workerthread.cpp (42): WorkerThread::loop
Code: Select all
2533.830 Error TrainSignalLogic.cpp:110: this->reservedSignalsClose[0].signal == signal was not true
1/ Download "train-multireserve-2.zip" (well, it is kind of benchmark, some actions with trains may freeze game for up to 7 seconds)
2/ leave train
3/ move little to the right (like 20 tiles)
4/ build rail segment as in provided screenshot - it will connect two huge rail sections
5/ after 1~2 seconds there is crash
- Attachments
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- reserve-failed.png (2.48 MiB) Viewed 4697 times
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- train-multireserve-2.zip
- (1.49 MiB) Downloaded 148 times
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- factorio-dump-current.dmp
- (857.12 KiB) Downloaded 136 times
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- factorio-current.log
- (29.32 KiB) Downloaded 148 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Hi,
my first crash in Factorio:
My save crashes at exact time and moment. Prior to crash I was not doing anything with tracks / trains so I cant track it down.
my first crash in Factorio:
Code: Select all
0.000 2019-06-09 01:12:16; Factorio 0.17.47 (build 45537, win64, alpha)
0.000 Operating system: Windows 10 (version 1809)
0.006 Program arguments: "E:\Games\Factorio_0.17.36\bin\x64\factorio.exe"
0.006 Read data path: E:/Games/Factorio_0.17.36/data
0.006 Write data path: E:/Games/Factorio_0.17.36 [32698/228933MB]
0.006 Binaries path: E:/Games/Factorio_0.17.36/bin
0.015 System info: [CPU: AMD Ryzen 5 2600X Six-Core Processor, 12 cores, RAM: 5910/16314 MB, page: 11263/23482 MB, virtual: 4258/134217727 MB, extended virtual: 0 MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: cs]
0.018 Available displays: 2
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2080 {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
0.019 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 2080 {0x80001, [2560,0], 1920x1080, 32bit, 60Hz}
0.057 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.139 Initialised Direct3D[0]: NVIDIA GeForce RTX 2080; id: 10de-1e87; driver: nvldumdx.dll 26.21.14.3086
0.139 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,DNW*,-,none
0.139 [Local Video Memory] Budget: 6808MB, CurrentUsage: 2MB, Reservation: 0/3604MB
0.139 [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
0.139 Tiled resources: Tier 2
0.139 Unified Memory Architecture: No
0.139 BGR 565 Supported: Yes
0.139 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.170 Desktop composition is active.
0.170 Graphics settings preset: very-high
0.170 Dedicated video memory size 8010 MB
0.170 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.170 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.200 DSound: Starting _dsound_update thread
0.200 DSound: Enter _dsound_update; tid=11132
0.265 Logitech LED Controller initialized.
0.301 Loading mod settings Bottleneck 0.10.4 (settings.lua)
0.301 Loading mod settings Fill4Me 0.6.0 (settings.lua)
0.301 Loading mod settings VehicleSnap 1.17.3 (settings.lua)
0.301 Loading mod settings bobmining 0.17.3 (settings.lua)
0.302 Loading mod settings bobwarfare 0.17.7 (settings.lua)
0.303 Loading mod core 0.0.0 (data.lua)
0.408 Loading mod base 0.17.47 (data.lua)
0.637 Loading mod TheFatController 4.0.9 (data.lua)
0.763 Loading mod AfraidOfTheDark 1.0.23 (data.lua)
0.891 Loading mod boblibrary 0.17.0 (data.lua)
1.023 Loading mod Bottleneck 0.10.4 (data.lua)
1.156 Loading mod FasterStart 0.17.4 (data.lua)
1.278 Loading mod stdlib 1.0.4 (data.lua)
1.399 Loading mod VehicleSnap 1.17.3 (data.lua)
1.521 Loading mod bobmining 0.17.3 (data.lua)
1.650 Loading mod bobwarfare 0.17.7 (data.lua)
1.805 Loading mod base 0.17.47 (data-updates.lua)
1.939 Loading mod AfraidOfTheDark 1.0.23 (data-updates.lua)
2.071 Loading mod bobmining 0.17.3 (data-updates.lua)
2.203 Loading mod bobwarfare 0.17.7 (data-updates.lua)
2.205 Script @__boblibrary__/technology-functions.lua:155: Technology nitrogen-processing does not exist.
2.338 Loading mod AfraidOfTheDark 1.0.23 (data-final-fixes.lua)
2.475 Checksum for core: 240630728
2.475 Checksum of base: 3852333060
2.475 Checksum of TheFatController: 2729857604
2.475 Checksum of AfraidOfTheDark: 4053779524
2.475 Checksum of boblibrary: 1591833824
2.475 Checksum of Bottleneck: 3138809866
2.475 Checksum of FasterStart: 3040441678
2.475 Checksum of Fill4Me: 3404646308
2.475 Checksum of stdlib: 68667574
2.475 Checksum of VehicleSnap: 3082759310
2.475 Checksum of bobmining: 1899912674
2.475 Checksum of bobwarfare: 3313975453
2.742 Loading sounds...
2.787 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1560035248
2.787 Info PlayerData.cpp:74: Cloud player-data.json unavailable
2.932 Initial atlas bitmap size is 16384
2.965 Created atlas bitmap 16384x16384 [none]
2.969 Created atlas bitmap 16384x11940 [none]
2.972 Created atlas bitmap 8192x3884 [decal]
2.973 Created atlas bitmap 16384x4288 [low-object]
2.973 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.974 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
2.975 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
2.975 Created atlas bitmap 4096x1792 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.975 Created atlas bitmap 2048x256 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.975 Created atlas bitmap 8192x1496 [alpha-mask]
2.978 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
2.978 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
2.985 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.554 Parallel Sprite Loader initialized (threads: 11)
10.151 Sprites loaded
10.206 Generated mipmaps (4) for atlas [3] of size 16384x4288
10.228 Generated mipmaps (3) for atlas [4] of size 8192x3696
10.272 Generated mipmaps (3) for atlas [5] of size 16384x6880
10.283 Generated mipmaps (3) for atlas [6] of size 4096x1600
10.294 Generated mipmaps (4) for atlas [7] of size 4096x1792
10.305 Generated mipmaps (3) for atlas [11] of size 8192x2352
10.306 Custom mipmaps uploaded.
10.310 Custom inputs active: 8
10.354 Factorio initialised
10.372 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=GoRingo&token=<private>&apiVersion=2
11.276 0 packages available to download (experimental updates enabled).
19.066 Loading map E:\Games\Factorio_0.17.36\saves\_autosave2.zip: 37560508 bytes.
19.145 Loading level.dat: 87306010 bytes.
19.150 Info Scenario.cpp:187: Map version 0.17.47-0
21.207 Loading script.dat: 2127291 bytes.
21.209 Checksum for script E:/Games/Factorio_0.17.36/temp/currently-playing/control.lua: 1876143224
21.215 Checksum for script __TheFatController__/control.lua: 2109475847
21.216 Checksum for script __AfraidOfTheDark__/control.lua: 2322376383
21.217 Checksum for script __Bottleneck__/control.lua: 303320138
21.218 Checksum for script __FasterStart__/control.lua: 2229302617
21.223 Checksum for script __Fill4Me__/control.lua: 89059952
21.224 Checksum for script __VehicleSnap__/control.lua: 1248096782
80.268 Info AppManagerStates.cpp:1752: Saving finished
130.220 Time travel logging:
22.727 Popped blueprint record (player-index: 0, ID: 73) from book (player-index: 0, ID: 67)
22.729 Popped blueprint record (player-index: 0, ID: 74) from book (player-index: 0, ID: 67)
22.731 Popped blueprint record (player-index: 0, ID: 82) from book (player-index: 0, ID: 78)
22.731 Popped blueprint record (player-index: 0, ID: 83) from book (player-index: 0, ID: 78)
22.731 Popped blueprint record (player-index: 0, ID: 84) from book (player-index: 0, ID: 78)
22.732 Popped blueprint record (player-index: 0, ID: 85) from book (player-index: 0, ID: 78)
22.732 Popped blueprint record (player-index: 0, ID: 87) from book (player-index: 0, ID: 78)
22.732 Popped blueprint record (player-index: 0, ID: 88) from book (player-index: 0, ID: 78)
22.733 Popped blueprint record (player-index: 0, ID: 90) from book (player-index: 0, ID: 78)
22.733 Popped blueprint record (player-index: 0, ID: 94) from book (player-index: 0, ID: 78)
22.733 Popped blueprint record (player-index: 0, ID: 95) from book (player-index: 0, ID: 78)
22.733 Popped blueprint record (player-index: 0, ID: 127) from book (player-index: 0, ID: 123)
22.735 Popped blueprint record (player-index: 0, ID: 185) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 186) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 187) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 188) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 189) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 190) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 191) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 192) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 194) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 195) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 196) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 197) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 198) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 199) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 200) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 201) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 202) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 204) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 205) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 206) from book (player-index: 0, ID: 209)
22.735 Popped blueprint record (player-index: 0, ID: 207) from book (player-index: 0, ID: 209)
22.736 Popped blueprint record (player-index: 0, ID: 208) from book (player-index: 0, ID: 209)
22.736 Popped blueprint record (player-index: 0, ID: 0)
22.736 Popped blueprint record (player-index: 0, ID: 55)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-xbypap\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-xbypap\src\util\logger.cpp (383): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-xbypap\src\util\logger.cpp (534): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-xbypap\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-xbypap\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\train.cpp (1714): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-build-xbypap\src\entity\rollingstock.cpp (292): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-build-xbypap\src\entity\rollingstock.cpp (366): RollingStock::move
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\train.cpp (1953): Train::tryToMove
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\train.cpp (1823): Train::move
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\train.cpp (1324): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\train.cpp (1046): Train::update
c:\cygwin64\tmp\factorio-build-xbypap\src\rail\trainmanager.cpp (245): TrainManager::update
c:\cygwin64\tmp\factorio-build-xbypap\src\map\map.cpp (1498): Map::updateEntities
c:\cygwin64\tmp\factorio-build-xbypap\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-xbypap\src\scenario\scenario.cpp (1216): Scenario::update
c:\cygwin64\tmp\factorio-build-xbypap\src\mainloop.cpp (1155): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-xbypap\src\mainloop.cpp (1022): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-xbypap\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8883A7974)
00007FF8883A7974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8884EA271)
00007FF8884EA271 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
131.597 Error TrainSignalLogic.cpp:110: this->reservedSignalsClose[0].signal == signal was not true
Logger::writeStacktrace skipped.
131.597 Error CrashHandler.cpp:177: Map tick at moment of crash: 14243686
131.597 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
153.545 Uploading log file
153.569 Error CrashHandler.cpp:222: Heap validation: success.
153.569 Creating crash dump.
153.680 CrashDump success
-
- Manual Inserter
- Posts: 1
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- Contact:
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Also just got this crash. I wasn't doing anything noteworthy when it occurred, just running around my base. Happens every time I load this save about 3-4 minutes after loading it.
- Attachments
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- _autosave2.zip
- (25.48 MiB) Downloaded 113 times
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- factorio-dump-current.dmp
- (745 KiB) Downloaded 104 times
-
- factorio-current.log
- (32.55 KiB) Downloaded 131 times
-
- Manual Inserter
- Posts: 2
- Joined: Sun Jun 09, 2019 5:34 am
- Contact:
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
I've never crashed Factorio before, but crashed with this error twice now over the last 2 days. The first time, I placed a train with a blueprint, and it crashed a minute later. The second time, I did nothing - in fact, I was watching TV while the game ran. It crashed after about 10 minutes of no input.
This error log is from the second time. The autosave is timestamped about 10-15 minutes prior to the crash. I can't seem to attach the autosave here, perhaps too big??
This error log is from the second time. The autosave is timestamped about 10-15 minutes prior to the crash. I can't seem to attach the autosave here, perhaps too big??
- Attachments
-
- factorio-dump-current.dmp
- (1.15 MiB) Downloaded 109 times
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- factorio-current.log
- (18.67 KiB) Downloaded 119 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Also getting this same error on game crash, happens even without any player input always at the same time (roughly 5 seconds into this save file). Have not built anything in the last 15 minutes leading to the crash.
- Attachments
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- Crash.zip
- Save file
- (41.89 MiB) Downloaded 165 times
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- factorio-dump-current.dmp
- (758.92 KiB) Downloaded 104 times
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- factorio-current.log
- (26.16 KiB) Downloaded 116 times
Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Thanks for the report. I fixed few things around the signals and as far as I could tell, the mentioned saves are not crashing anymore.
Re: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
I've got a simlar problem:
When using the deconstruction planner to remove rails while an automatic train is approaching - or directly on one of the tiles that are to be removed - the game crashes.
Haven't noticed any malfunctioning traffic lights nearby, though... can anyone reproduce or should I file a new bug report with savegame etc?
When using the deconstruction planner to remove rails while an automatic train is approaching - or directly on one of the tiles that are to be removed - the game crashes.
Haven't noticed any malfunctioning traffic lights nearby, though... can anyone reproduce or should I file a new bug report with savegame etc?