Client-Server Details
Server:
Factorio 0.17.45 (build 45219, linux64, headless)
Operating system: Linux (Ubuntu 18.04)
Client:
Factorio 0.17.45 (build 45219, win64, steam)
Operating system: Windows 10 (version 1809)
Factorio 0.17.45 (build 45219, linux64, headless)
Operating system: Linux (Ubuntu 18.04)
Client:
Factorio 0.17.45 (build 45219, win64, steam)
Operating system: Windows 10 (version 1809)
Server Side
Code: Select all
3167.376 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:55110}))
3167.376 Refusing connection for address (IP ADDR:({IPv4:55110})), username (Cooldude2606). UserVerificationMissing
3167.878 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:55110}))
3167.879 Refusing connection for address (IP ADDR:({IPv4:55110})), username (Cooldude2606). UserVerificationMissing
3168.708 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:58058}))
3168.708 Info ServerRouter.cpp:423: Replying to connectionRequest for address(IP ADDR:({IPv4:58058})).
3168.708 Info ServerSynchronizer.cpp:564: nextHeartbeatSequenceNumber(92586) adding peer(28)
3168.726 Info ServerMultiplayerManager.cpp:776: updateTick(160016) changing state from(InGame) to(InGameSavingMap)
3169.035 Info ServerMultiplayerManager.cpp:977: UpdateTick(160016) Serving map(/opt/factorio-servers/factorio-eu-01/temp/mp-save-27.zip) for peer(28) size(4984722) crc(1841797037)
3169.035 Info ServerMultiplayerManager.cpp:776: updateTick(160016) changing state from(InGameSavingMap) to(InGame)
3169.208 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:58058}))
3169.208 Info ServerRouter.cpp:423: Replying to connectionRequest for address(IP ADDR:({IPv4:58058})).
3169.469 Info ServerMultiplayerManager.cpp:909: updateTick(160042) received stateChanged peerID(28) oldState(Ready) newState(ConnectedWaitingForMap)
Client Side
Code: Select all
1613.263 Joining game IP ADDR:({IPv4:34197})
1613.263 Info UDPSocket.cpp:33: Opening socket
1613.264 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1613.509 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.509 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.509 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.509 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.509 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.526 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.559 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.592 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.626 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.659 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.693 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.726 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.759 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1613.809 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({IPv4:34197}): invalid state (WaitingForAccept) for packet type
1614.009 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1614.009 Info ClientMultiplayerManager.cpp:579: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1614.010 Info ClientRouter.cpp:224: ConnectionAccepted
1614.010 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({IPv4:34197}): invalid state (Connected) for packet type
1614.559 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({IPv4:34197}): invalid state (Connected) for packet type
Server Side Success
Note: ip addresses have been removed, username has been removed in successful attempt since it was not me.Code: Select all
3274.749 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:55872}))
3274.750 Refusing connection for address (IP ADDR:({IPv4:55872})), username (<removed>). UserVerificationMissing
3276.926 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({IPv4:64157}))
3276.926 Info ServerRouter.cpp:423: Replying to connectionRequest for address(IP ADDR:({IPv4:64157})).
3276.927 Info ServerSynchronizer.cpp:564: nextHeartbeatSequenceNumber(95707) adding peer(29)
3276.945 Info ServerMultiplayerManager.cpp:776: updateTick(166471) changing state from(InGame) to(InGameSavingMap)
3277.254 Info ServerMultiplayerManager.cpp:977: UpdateTick(166471) Serving map(/opt/factorio-servers/factorio-eu-01/temp/mp-save-28.zip) for peer(29) size(5036337) crc(819439324)
3277.254 Info ServerMultiplayerManager.cpp:776: updateTick(166471) changing state from(InGameSavingMap) to(InGame)
3278.169 Info ServerMultiplayerManager.cpp:909: updateTick(166525) received stateChanged peerID(29) oldState(Ready) newState(ConnectedWaitingForMap)
3278.324 Info ServerMultiplayerManager.cpp:909: updateTick(166534) received stateChanged peerID(29) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
3280.363 Info ServerMultiplayerManager.cpp:909: updateTick(166656) received stateChanged peerID(29) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
3284.946 Info ServerMultiplayerManager.cpp:909: updateTick(166931) received stateChanged peerID(29) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
3285.721 Info ServerMultiplayerManager.cpp:909: updateTick(166978) received stateChanged peerID(29) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
3285.722 Info GameActionHandler.cpp:4067: UpdateTick (166978) processed PlayerJoinGame peerID(29) playerIndex(7) mode(create)