https://www.icloud.com/iclouddrive/00kS ... #crashdata
Based on the crash trace, I would make the fairly obvious guess that there's something about the fluid box specification for the new entity that the engine didn't handle. The spec for that fluid box can be found in __LogisticResearch__/prototypes/entities/omega-production.lua, on lines 138-141 (in the 'omega-barreler' entity). The mkfluidbox() function lives in __LogisticResearch__/localutil.lua, lines 97-114. The resulting fluid box specification is:
Code: Select all
fluid_boxes = {
{
production_type = "output",
pipe_connections = {{type = "output", position = {0, 0.5}},
pipe_covers = pipecoverspictures(),
base_level = 1,
base_area = 50,
secondary_draw_orders = { north = -1 }
},
off_when_no_fluid_recipe = true
}
Please note that as I was making edits to my mod immediately before I experienced the crash, the code that was in effect at the time of the crash differs in one respect - specifically, in __LogisticResearch__/prototypes/omega-crafting.lua, lines 656 and 657 (updating item names of the inputs and outputs of the modified recipes) did not exist. (Apologies for not just uploading the mod as it was at that time; I didn't realize the discrepancy until just now and the upload is large enough to not want to repeat it for such a small difference.)