For some reason the game desyncs right after I connect to host. All the time.
And after reconnect it works fine.
I'm playing thru evolve.
Win 8.1 64 bit
I had no such problem with 0.11.0-0.11.2. It started with 0.11.3
[0.11.5] Desync right after connect
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Re: [0.11.5] Desync right after connect
Is the person you're trying to connect to also in 64 bit?
Re: [0.11.5] Desync right after connect
Yes, sure.
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Re: [0.11.5] Desync right after connect
Same here, happening since 11.3
Re: [0.11.5] Desync right after connect
Piece of log:
Code: Select all
423318.187644 Notice TransferTarget.cpp:250: Finished download (51.8 kB/s)
423318.254825 Info MultiplayerManager.cpp:388: MultiplayerManager changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
423318.254897 Info MultiplayerManager.cpp:1181: networkTick(14078) mapTick(-1) map download finished creating scenario
423318.254921 Notice Scenario.cpp:123: Loading map ***\temp\mp-download.zip
423318.270197 Info Scenario.cpp:157: Map version 0.11.5-0
423318.571076 Info MultiplayerManager.cpp:388: MultiplayerManager changing state from(ConnectedLoadingMap) to(InGame)
423318.751779 Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(AlignedTasksCompleted)
423318.751808 Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(AlignedFinished)
423318.751817 Info MultiplayerManager.cpp:398: changing mapAlign state from(NotAligning) to(NotAligned)
423318.751926 Info MultiplayerManager.cpp:530: networkTick(14094) mapTick(729238) received mapAlignStateChanged peerID(0) mapAlignState(NotAligned)
423318.773962 Info NetworkInputHandler.cpp:206: no crc for mapTick(729228) by peer(1)
423318.774090 Info GameActionHandler.cpp:1516: MapTick(729238) processed PlayerJoinGame peerID(1) playerIndex(5) mode(create)
423319.044430 Info NetworkInputHandler.cpp:206: no crc for mapTick(729229) by peer(1)
423319.046881 Info NetworkInputHandler.cpp:206: no crc for mapTick(729230) by peer(1)
423319.049490 Info NetworkInputHandler.cpp:206: no crc for mapTick(729231) by peer(1)
423319.051867 Info NetworkInputHandler.cpp:206: no crc for mapTick(729232) by peer(1)
423319.054298 Info NetworkInputHandler.cpp:206: no crc for mapTick(729233) by peer(1)
423319.155680 Info NetworkInputHandler.cpp:206: no crc for mapTick(729234) by peer(1)
423319.271280 Info NetworkInputHandler.cpp:206: no crc for mapTick(729235) by peer(1)
423319.286868 Info NetworkInputHandler.cpp:206: no crc for mapTick(729236) by peer(1)
423319.306475 Info NetworkInputHandler.cpp:206: no crc for mapTick(729237) by peer(1)
423319.320012 Error NetworkInputHandler.cpp:214: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(729238) peer(1) testCrc(401475346) currentCrc(-1952022300)
Re: [0.11.5] Desync right after connect
What does the log on the other side say?
It says 'no crc' as if it wasn't getting the crc packets at all
It says 'no crc' as if it wasn't getting the crc packets at all
Re: [0.11.5] Desync right after connect
There were so many desynchronisation fixes, that I don't count them anymore, please try in 0.11.8, if it still happens please provide the save.