[0.11.3] game.placeentity & item-on-ground

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Degraine
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[0.11.3] game.placeentity & item-on-ground

Post by Degraine »

game.canplaceentity seems to ignore existing 'item-on-ground' entities entirely now. Slipstream chests would just keep stacking up iron plates on the output coordinates if I used game.canplaceentity to check.
kovarex
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Re: [0.11.3] game.placeentity & item-on-ground

Post by kovarex »

Thanks for the notice, it is fixed for 0.11.6 now.
0.11.6 changelog wrote: game::canplaceentity is now stricter, it doesn't return true for some cases where it is possible to build manually, like building over items, fast replacing entities etc.
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