[0.11.3] game.placeentity & item-on-ground
[0.11.3] game.placeentity & item-on-ground
game.canplaceentity seems to ignore existing 'item-on-ground' entities entirely now. Slipstream chests would just keep stacking up iron plates on the output coordinates if I used game.canplaceentity to check.
Re: [0.11.3] game.placeentity & item-on-ground
Thanks for the notice, it is fixed for 0.11.6 now.
0.11.6 changelog wrote: game::canplaceentity is now stricter, it doesn't return true for some cases where it is possible to build manually, like building over items, fast replacing entities etc.