Hi all!
Can you please to add the possibility to make negative evolution factors?
For example game.map_settings.enemy_evolution.time_factor could be negative and then enemies by green factory and after time are not so aggressive anymore.
Negative evolution factors
Re: Negative evolution factors
Are you talking about scripting? Because then i don't know if it's possible.
But if you are talking about making it negative in game, that was possible already last i tried from the console. And it worked too.
But if you are talking about making it negative in game, that was possible already last i tried from the console. And it worked too.
Re: Negative evolution factors
No, I'm talking about data stage
It doesn't work, just got the 0 
Code: Select all
data.raw["map-settings"]["map-settings"].enemy_evolution =
{
enabled = true,
time_factor = -1/1000000, -- no negative time factor in Factorio 0.17.41, negative is 0
destroy_factor = 0,
pollution_factor = 0
}
