[0.11.4] Desync when driving over some things

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Stud
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[0.11.4] Desync when driving over some things

Post by Stud »

When driving over alien's building and red aliens in multiplayers (with tanks) sometimes, the one that crushes the entity sees it dies and the other one does not. It leads to a desync, not looped though.
It never happened when small (ranged or not) aliens were crushed.

Here is the part of the log between two desyncs when driving over aliens building : http://pastebin.com/3BLLT84e

Edit : It can also happens when the host drive over aliens.

Edit 2 : After more tests, it seems to be a health synchonization problem. For example we got a desync when my friend destroyed a tree with his tank. Before being destroyed (several minutes before) the tree had a yellow health bar on my screen (host) while my friend couldn't see its health bar (supposed full).
I never triggered any desync while one shotting red aliens with my tank. It may also explain why lowest aliens never cause desyncs.
kovarex
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Re: [0.11.4] Desync when driving over some things

Post by kovarex »

I believe it has something to do with the pathfinding desync problems we solved. I'm moving this to resolved to next release, and let me know if it still happens in 0.11.6.

We tried to run play with tanks on a map for some time with cube and it al seemed to work fine.
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