Need inspiration for how to name my mod
For a while, it was called "Ghost Train Auto-Auto Mode Mod". But it's such a simple mod that I think the long name isn't very fitting. And it wasn't providing enough fun to offset the length cost.Check my signature for a link to my mod portal page to see how I have named my previous mods. Another example is The Mod That Makes Anything And Everything Better!
I want something that is funny or sounds silly when you say it but still gives some info of what it does. This new mod is just a tiny QoL fix that I want it to be a bit more searchable with just its name and not have to provide extra info in the title. "Automatic Ghost Train" is a bit boring maybe. But it might be ok with a boring name if it's descriptive enough. The mod is just meant to change a simple behaviour, to enable a "setting". It's not a memorable "product" like my bigger mods that people would really pay attention to. So something that is named exactly what it does and you would search for is also nice. Not sure the current name is that though? Like if someone asked for that feature and someone takes their question and pretty much puts !mod before it on reddit to have the reddit bot link it to them that's fine.
Mod portal description once it's uploaded
It makes trains placed by bots switch to automatic mode as soon as they have been completely built. And that's all the mod does. Works on straight rails only because that's simpler. Blueprinted trains contain the schedule of the train they were copied from and fuel (vanilla features) so it will join its siblings in whatever heavy hauling work there is as soon as it is born
You can now scale your train force automatically with circuit controlled blueprint placing mods like [Recursive Blueprints](https://mods.factorio.com/mod/recursive-blueprints) mod or [ConMan](https://mods.factorio.com/mod/conman).
This mod and this BP makes it possible to make a unique ID generator:
0eNqVk0lvwyAQhf9KNWdceUnSyOdccu+tipCXUTISBguwVSvivxdCFqt1peRks7zvPYbhDLUYsNckLZRnoEZJA+XXGQwdZSXCnJ16hBJG0nbwMwxk1YWJuCPZg2NAssVvKDPHXlDuZsp8UUkWu4fM6opkYqzqZ8LCHRigtGQJY/LLYOJy6GrUPtPDNgCOJ5v4T0jTK+NVSgZDT0pyBlP4uJDlFyW/U4RqVKcsjfgvwpcBlCaPqOJiukAsls71h5jeMjHwV2O1ErzGUzWS0mGHxqrlQdljyy8cKK0ekEXofenpO/kEF60kNiGGCZosWrXz8pIfrdwh7Da3Y0I9kGh5h7yu6okribxTGrklb7FQgtXdvcOWhi5B4V01NUmvxEJ5s/d1LIf/eT5lEVIuuK9fbIx0CbJ5EeKby/eraU7YDuLasI+OCuN8th5f4nPlPQTw5cGUszfNQFQ1+puH/e7tGprBiNpckB9Fmm22aVHkW+d+ALtCYDQ=
It's a tiny mod that only does a small check in the event on_train_created so its performance impact is absolutely minimal and will not impact your UPS at all.