My Server Ain't Working After Update
My Server Ain't Working After Update
Hey i keep getting this report after i start up my server.bat and cant find my server when i browse public games
7.173 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
7.177 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
7.177 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
7.269 Info UDPSocket.cpp:210: Closing socket
7.270 Goodbye
C:\Users\Tobias PC\Desktop\Factorio Sever>pause
Press any key to continue . . .
Can anyone help me ?
7.173 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
7.177 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
7.177 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
7.269 Info UDPSocket.cpp:210: Closing socket
7.270 Goodbye
C:\Users\Tobias PC\Desktop\Factorio Sever>pause
Press any key to continue . . .
Can anyone help me ?
- TruePikachu
- Filter Inserter
- Posts: 978
- Joined: Sat Apr 09, 2016 8:39 pm
- Contact:
Re: My Server Ain't Working After Update
Please upload an actual log file.
Re: My Server Ain't Working After Update
Yeah ofc sorry here you go
- Attachments
-
- factorio-previous.log
- (8.36 KiB) Downloaded 73 times
-
- factorio-current.log
- (11.91 KiB) Downloaded 74 times
Re: My Server Ain't Working After Update
These logs look like from client, not from server
`factorio-current.log` looks interesing:
Are you trying to run different versions at same time? Why logs merge? Why using incompatible server version?
`factorio-current.log` looks interesing:
Code: Select all
Line 1: 0.001 2019-05-01 18:40:38; Factorio 0.17.34 (build 44642, win64, steam)
Line 144: 0.001 2019-05-01 18:49:03; Factorio 0.16.51 (build 36654, win64, steam)
Line 154: 0.001 2019-05-01 18:50:40; Factorio 0.16.51 (build 36654, win64, steam)
Code: Select all
// factorio-current.log
0.001 2019-05-01 18:40:38; Factorio 0.17.34 (build 44642, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
// cut 137 lines
26.029 Checksum for script __boblogistics__/control.lua: 3110647072
31.220 Info AppManagerStates.cpp:1748: Saving finished
33.600 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=bob-basic-belt-reskin&namelist=bobassembly&namelist=bobclasses&namelist=bobelectronics&namelist=bobenemies&namelist=bobgreenhouse&namelist=bobinserters&namelist=boblibrary&namelist=boblocale&namelist=boblogistics&namelist=bobmining&namelist=bobmods_gfxtweak&namelist=bobmodules&namelist=bobores&namelist=bobplates&namelist=bobpower&namelist=bobrevamp&namelist=bobs_useful_thorium&namelist=bobtech&namelist=bobvehicleequipment&namelist=bobwarfare&namelist=Bottleneck&lang=e
0.001 2019-05-01 18:49:03; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19017/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.012 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5127/16329 MB, page: 9328/18761 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
0.021 Running in headless mode
0.199 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.
0.001 2019-05-01 18:50:40; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.001 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.001 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.001 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19019/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5284/16329 MB, page: 9457/18761 MB, virtual: 4245/134217727 MB, extended virtual: 0 MB]
0.010 Running in headless mode
0.179 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.
0.001 2019-05-01 18:51:30; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19019/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.011 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5283/16329 MB, page: 9463/18761 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
0.011 Running in headless mode
0.183 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.
Re: My Server Ain't Working After Update
I am pretty sure everything i am using is up to date. i repeated the exactly same setup as i did before by following the same steps as this guy on Youtube, but for some reason it still thinks its the old version.
https://www.youtube.com/watch?v=46gQ_frQF20&t=8s
PS: How do i get my server.bat report log ?
https://www.youtube.com/watch?v=46gQ_frQF20&t=8s
PS: How do i get my server.bat report log ?
Re: My Server Ain't Working After Update
Its feels like my server recognize the Base mod as an older version, even tho its 0.17.34
C:\Users\Neptix PC\Desktop\Factorio Sever>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation
0.001 2019-05-02 18:00:23; Factorio 0.17.34 (build 44642, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.001 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [26801/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.008 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 4625/16329 MB, page: 7687/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.008 Running in headless mode
0.069 Loading mod core 0.0.0 (data.lua)
0.110 Loading mod base 0.17.34 (data.lua)
0.307 Loading mod base 0.17.34 (data-updates.lua)
0.393 Checksum for core: 1564589609
0.393 Checksum of base: 3635468829
0.846 Info PlayerData.cpp:69: Local player-data.json unavailable
0.846 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.851 Custom inputs active: 0
0.852 Factorio initialised
0.855 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.760 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.777 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.777 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.778 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.779 Loading map C:\Users\Tobias PC\Desktop\Factorio Sever\QWE.zip: 1280040 bytes.
1.945 Loading level.dat: 1118640 bytes.
1.951 Info Scenario.cpp:161: Map version 0.17.34-0
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2015-10-16_Factorio_0.13.0.json
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-04-22_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-14_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-21_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-25_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-27_Factorio_0.13.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-11-24_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-17_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-18_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-02-08_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-03-03_Factorio_0.15.0.json
1.979 Loading script.dat: 328 bytes.
1.983 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
1.983 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
1.985 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
1.986 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
1.988 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
1.990 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
1.992 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
1.994 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
2.033 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Error while applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: attempt to index field 'high-tech-science-pack' (a nil value)
stack traceback:
__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: in main chunk"
2.034 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
2.036 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
2.036 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
2.073 Info UDPSocket.cpp:210: Closing socket
2.074 Goodbye
C:\Users\Neptix PC\Desktop\Factorio Sever>pause
Press any key to continue . . .
C:\Users\Neptix PC\Desktop\Factorio Sever>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation
0.001 2019-05-02 18:00:23; Factorio 0.17.34 (build 44642, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.001 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [26801/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.008 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 4625/16329 MB, page: 7687/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.008 Running in headless mode
0.069 Loading mod core 0.0.0 (data.lua)
0.110 Loading mod base 0.17.34 (data.lua)
0.307 Loading mod base 0.17.34 (data-updates.lua)
0.393 Checksum for core: 1564589609
0.393 Checksum of base: 3635468829
0.846 Info PlayerData.cpp:69: Local player-data.json unavailable
0.846 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.851 Custom inputs active: 0
0.852 Factorio initialised
0.855 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.760 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.777 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.777 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.778 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.779 Loading map C:\Users\Tobias PC\Desktop\Factorio Sever\QWE.zip: 1280040 bytes.
1.945 Loading level.dat: 1118640 bytes.
1.951 Info Scenario.cpp:161: Map version 0.17.34-0
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2015-10-16_Factorio_0.13.0.json
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-04-22_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-14_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-21_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-25_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-27_Factorio_0.13.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-11-24_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-17_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-18_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-02-08_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-03-03_Factorio_0.15.0.json
1.979 Loading script.dat: 328 bytes.
1.983 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
1.983 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
1.985 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
1.986 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
1.988 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
1.990 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
1.992 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
1.994 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
2.033 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Error while applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: attempt to index field 'high-tech-science-pack' (a nil value)
stack traceback:
__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: in main chunk"
2.034 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
2.036 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
2.036 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
2.073 Info UDPSocket.cpp:210: Closing socket
2.074 Goodbye
C:\Users\Neptix PC\Desktop\Factorio Sever>pause
Press any key to continue . . .
Re: My Server Ain't Working After Update
Delete the files in Application directory/data/base/migrations and let steam repair the installation.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: My Server Ain't Working After Update
Bilka wrote: ↑Thu May 02, 2019 4:07 pmDelete the files in Application directory/data/base/migrations and let steam repair the installation.
Yay It fixed it But now im getting a new problem
C:\Users\Tobias PC\Desktop\Factorio_0.17.35>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation
0.001 2019-05-03 01:38:59; Factorio 0.17.35 (build 44769, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/data
0.002 Write data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35 [20962/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 6550/16329 MB, page: 9834/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.014 Loading mod core 0.0.0 (data.lua)
0.060 Loading mod base 0.17.35 (data.lua)
0.283 Loading mod base 0.17.35 (data-updates.lua)
0.382 Checksum for core: 1237570159
0.382 Checksum of base: 3146245572
0.875 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1556840184
0.875 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.880 Custom inputs active: 0
0.882 Factorio initialised
0.883 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.824 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.833 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.833 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.833 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.834 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.35\QWE.zip: 1280040 bytes.
2.038 Loading level.dat: 1118640 bytes.
2.044 Info Scenario.cpp:161: Map version 0.17.34-0
2.046 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
2.047 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
2.047 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.539 Loading script.dat: 328 bytes.
2.546 Checksum for script C:/Users/Tobias PC/Desktop/Factorio_0.17.35/temp/currently-playing/control.lua: 412551764
2.549 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.549 Hosting game at IP ADDR:({0.0.0.0:5001})
2.550 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.665 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (c10asTkllaXNSafRZ1Vq1SEnNCtay8zC) from the auth server.
2.666 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.728 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.729 Info UDPSocket.cpp:39: Opening socket for broadcast
2.852 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong1)
2.869 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong3)
3.022 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong4)
3.386 Info MatchingServer.cpp:107: Matching server game `5123018` has been created.
3.398 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
Re: My Server Ain't Working After Update
I actually don't know, besides i cant find the server when i browse after it
Last edited by neptix on Fri May 03, 2019 6:29 am, edited 2 times in total.
Re: My Server Ain't Working After Update
Now can you provide log from client? Previously you had older version of server, now i think you may be running 0.17.35 server and 0.17.34 client but need log to confirm this
Re: My Server Ain't Working After Update
Yes Sir ! here you go
- Attachments
-
- factorio-current.log
- (33.78 KiB) Downloaded 58 times
Re: My Server Ain't Working After Update
That looks to me like the server's log. Please post the log from the client that cannot find/connect.
Re: My Server Ain't Working After Update
This is all i think i can show you
C:\Users\Tobias PC\Desktop\Factorio_0.17.35>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation pause
0.001 2019-05-03 15:59:30; Factorio 0.17.35 (build 44769, win64, alpha)
0.002 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" "pause"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/data
0.002 Write data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35 [21569/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 3451/16329 MB, page: 5464/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.056 Loading mod base 0.17.35 (data.lua)
0.263 Loading mod base 0.17.35 (data-updates.lua)
0.356 Checksum for core: 1237570159
0.356 Checksum of base: 3146245572
0.817 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1556863096
0.817 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.821 Custom inputs active: 0
0.822 Factorio initialised
0.824 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.692 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.699 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.701 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.35\QWE.zip: 1280040 bytes.
1.912 Loading level.dat: 1118640 bytes.
1.918 Info Scenario.cpp:161: Map version 0.17.34-0
1.924 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.403 Loading script.dat: 328 bytes.
2.413 Checksum for script C:/Users/Tobias PC/Desktop/Factorio_0.17.35/temp/currently-playing/control.lua: 412551764
2.417 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.417 Hosting game at IP ADDR:({0.0.0.0:5001})
2.418 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.534 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (4yfoqOCNkqO2TLQZiJf2gd2rXoCB3Osm) from the auth server.
2.536 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.601 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.602 Info UDPSocket.cpp:39: Opening socket for broadcast
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong1)
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong3)
2.880 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong4)
3.327 Info MatchingServer.cpp:107: Matching server game `5126321` has been created.
3.340 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
C:\Users\Tobias PC\Desktop\Factorio_0.17.35>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation pause
0.001 2019-05-03 15:59:30; Factorio 0.17.35 (build 44769, win64, alpha)
0.002 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" "pause"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/data
0.002 Write data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35 [21569/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 3451/16329 MB, page: 5464/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.056 Loading mod base 0.17.35 (data.lua)
0.263 Loading mod base 0.17.35 (data-updates.lua)
0.356 Checksum for core: 1237570159
0.356 Checksum of base: 3146245572
0.817 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1556863096
0.817 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.821 Custom inputs active: 0
0.822 Factorio initialised
0.824 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.692 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.699 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.701 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.35\QWE.zip: 1280040 bytes.
1.912 Loading level.dat: 1118640 bytes.
1.918 Info Scenario.cpp:161: Map version 0.17.34-0
1.924 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.403 Loading script.dat: 328 bytes.
2.413 Checksum for script C:/Users/Tobias PC/Desktop/Factorio_0.17.35/temp/currently-playing/control.lua: 412551764
2.417 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.417 Hosting game at IP ADDR:({0.0.0.0:5001})
2.418 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.534 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (4yfoqOCNkqO2TLQZiJf2gd2rXoCB3Osm) from the auth server.
2.536 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.601 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.602 Info UDPSocket.cpp:39: Opening socket for broadcast
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong1)
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong3)
2.880 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong4)
3.327 Info MatchingServer.cpp:107: Matching server game `5126321` has been created.
3.340 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
- Attachments
-
- factorio-previous.log
- (5.06 KiB) Downloaded 51 times
-
- factorio-current.log
- (33.78 KiB) Downloaded 57 times
Re: My Server Ain't Working After Update
Code: Select all
0.001 2019-05-03 01:39:07; Factorio 0.17.34 (build 44642, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
Factorio requires server and client to run be same version to that point, that in server list you will not find servers with missmatching version
Re: My Server Ain't Working After Update
Thanks that worked a little bit. Because now i can see my server when i browse for it but i cant connect to it hmmm... It does say something about Cloud player-data.json unavailable and Local is unavailable, but i don't know if that has anything to do with it.boskid wrote: ↑Fri May 03, 2019 3:08 pmI guessed right. You must update your client, too. You can do this by choosing "Latest 0.17 Experimental" in steam.Code: Select all
0.001 2019-05-03 01:39:07; Factorio 0.17.34 (build 44642, win64, steam) 0.001 Operating system: Windows 10 (version 1803) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
Factorio requires server and client to run be same version to that point, that in server list you will not find servers with missmatching version
C:\Users\Tobias PC\Desktop\Factorio_0.17.36>start /wait bin/x64/factorio.exe --start-server TESTWTF.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation pause
0.001 2019-05-05 14:42:12; Factorio 0.17.36 (build 44798, win64, steam)
0.002 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "TESTWTF.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" "pause"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.36/data
0.003 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19401/224565MB]
0.003 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.36/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 2914/16329 MB, page: 4772/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.014 Loading mod core 0.0.0 (data.lua)
0.054 Loading mod base 0.17.36 (data.lua)
0.262 Loading mod base 0.17.36 (data-updates.lua)
0.356 Checksum for core: 1237570159
0.356 Checksum of base: 1882531248
0.805 Info PlayerData.cpp:69: Local player-data.json unavailable
0.805 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.808 Custom inputs active: 0
0.809 Factorio initialised
0.810 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.725 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.736 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.736 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.736 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.738 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.36\TESTWTF.zip: 1379502 bytes.
1.964 Loading level.dat: 1205683 bytes.
1.971 Info Scenario.cpp:161: Map version 0.17.36-0
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-12-03_Factorio_0.16.0.json
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-03-29_Factorio_0.17.23.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.029 Loading script.dat: 328 bytes.
2.038 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 412551764
2.039 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
2.042 Applying migration: Base Mod: 2017-08-08_Factorio_0.16.0.lua
2.048 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
2.051 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.15.lua
2.054 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.27.lua
2.058 Applying migration: Base Mod: 2018-08-14_Factorio_0.17.0.lua
2.061 Applying migration: Base Mod: 2019-03-04_Factorio_0.17.5.lua
2.065 Applying migration: Base Mod: 2019-03-05_Factorio_0.17.6.lua
2.069 Applying migration: Base Mod: 2019-03-06_Factorio_0.17.7.lua
2.273 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 412551764
2.275 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.276 Hosting game at IP ADDR:({0.0.0.0:5001})
2.276 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.393 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (yp61PbydGqPJQsl0rpzbSU7HBQiTRiMc) from the auth server.
2.395 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.463 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.464 Info UDPSocket.cpp:39: Opening socket for broadcast
2.574 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong1)
2.591 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong3)
2.742 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong4)
3.107 Info MatchingServer.cpp:107: Matching server game `5143377` has been created.
3.112 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
- Attachments
-
- factorio-previous.log
- (17.85 KiB) Downloaded 49 times
-
- factorio-current.log
- (17.85 KiB) Downloaded 52 times
Re: My Server Ain't Working After Update
i close to this threat because i have found a way to make a server through Hamachi.
Thanks everyone for helping me you guys rocks !
Thanks everyone for helping me you guys rocks !