My Server Ain't Working After Update

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neptix
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My Server Ain't Working After Update

Post by neptix »

Hey i keep getting this report after i start up my server.bat and cant find my server when i browse public games




7.173 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
7.177 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
7.177 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
7.269 Info UDPSocket.cpp:210: Closing socket
7.270 Goodbye

C:\Users\Tobias PC\Desktop\Factorio Sever>pause
Press any key to continue . . .

Can anyone help me ?

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TruePikachu
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Re: My Server Ain't Working After Update

Post by TruePikachu »

Please upload an actual log file.

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Re: My Server Ain't Working After Update

Post by neptix »

Yeah ofc sorry here you go :)
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factorio-previous.log
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factorio-current.log
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boskid
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Re: My Server Ain't Working After Update

Post by boskid »

These logs look like from client, not from server
`factorio-current.log` looks interesing:

Code: Select all

Line 1:    0.001 2019-05-01 18:40:38; Factorio 0.17.34 (build 44642, win64, steam)
Line 144:    0.001 2019-05-01 18:49:03; Factorio 0.16.51 (build 36654, win64, steam)
Line 154:    0.001 2019-05-01 18:50:40; Factorio 0.16.51 (build 36654, win64, steam)
Are you trying to run different versions at same time? Why logs merge? Why using incompatible server version?

Code: Select all

// factorio-current.log
   0.001 2019-05-01 18:40:38; Factorio 0.17.34 (build 44642, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
// cut 137 lines
  26.029 Checksum for script __boblogistics__/control.lua: 3110647072
  31.220 Info AppManagerStates.cpp:1748: Saving finished
  33.600 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=bob-basic-belt-reskin&namelist=bobassembly&namelist=bobclasses&namelist=bobelectronics&namelist=bobenemies&namelist=bobgreenhouse&namelist=bobinserters&namelist=boblibrary&namelist=boblocale&namelist=boblogistics&namelist=bobmining&namelist=bobmods_gfxtweak&namelist=bobmodules&namelist=bobores&namelist=bobplates&namelist=bobpower&namelist=bobrevamp&namelist=bobs_useful_thorium&namelist=bobtech&namelist=bobvehicleequipment&namelist=bobwarfare&namelist=Bottleneck&lang=e
   0.001 2019-05-01 18:49:03; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Not rotating logs.
   0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" 
   0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
   0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19017/224565MB]
   0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
   0.012 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5127/16329 MB, page: 9328/18761 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
   0.021 Running in headless mode
   0.199 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.
   0.001 2019-05-01 18:50:40; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Not rotating logs.
   0.001 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" 
   0.001 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
   0.001 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19019/224565MB]
   0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5284/16329 MB, page: 9457/18761 MB, virtual: 4245/134217727 MB, extended virtual: 0 MB]
   0.010 Running in headless mode
   0.179 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.
   0.001 2019-05-01 18:51:30; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.002 Not rotating logs.
   0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "NewWorld.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" 
   0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
   0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19019/224565MB]
   0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
   0.011 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 5283/16329 MB, page: 9463/18761 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
   0.011 Running in headless mode
   0.183 Error Util.cpp:49: Cannot load base mod version 0.17.34 with game version 0.16.51. Update probably failed, please download the game again.

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Re: My Server Ain't Working After Update

Post by neptix »

I am pretty sure everything i am using is up to date. i repeated the exactly same setup as i did before by following the same steps as this guy on Youtube, but for some reason it still thinks its the old version.

https://www.youtube.com/watch?v=46gQ_frQF20&t=8s

PS: How do i get my server.bat report log ?

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Re: My Server Ain't Working After Update

Post by neptix »

Its feels like my server recognize the Base mod as an older version, even tho its 0.17.34









C:\Users\Neptix PC\Desktop\Factorio Sever>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation
0.001 2019-05-02 18:00:23; Factorio 0.17.34 (build 44642, win64, steam)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.001 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio Sever/data
0.002 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [26801/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio Sever/bin
0.008 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 4625/16329 MB, page: 7687/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.008 Running in headless mode
0.069 Loading mod core 0.0.0 (data.lua)
0.110 Loading mod base 0.17.34 (data.lua)
0.307 Loading mod base 0.17.34 (data-updates.lua)
0.393 Checksum for core: 1564589609
0.393 Checksum of base: 3635468829
0.846 Info PlayerData.cpp:69: Local player-data.json unavailable
0.846 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.851 Custom inputs active: 0
0.852 Factorio initialised
0.855 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.760 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.777 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.777 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.778 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.779 Loading map C:\Users\Tobias PC\Desktop\Factorio Sever\QWE.zip: 1280040 bytes.
1.945 Loading level.dat: 1118640 bytes.
1.951 Info Scenario.cpp:161: Map version 0.17.34-0
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2015-10-16_Factorio_0.13.0.json
1.953 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-04-22_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-14_Factorio_0.13.0.json
1.954 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-21_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-25_Factorio_0.13.0.json
1.955 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-06-27_Factorio_0.13.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2016-11-24_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-17_Factorio_0.15.0.json
1.956 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-01-18_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-02-08_Factorio_0.15.0.json
1.957 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-03-03_Factorio_0.15.0.json
1.979 Loading script.dat: 328 bytes.
1.983 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
1.983 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
1.985 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
1.986 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
1.988 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
1.990 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
1.992 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
1.994 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
2.033 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "Error while applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua

__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: attempt to index field 'high-tech-science-pack' (a nil value)
stack traceback:
__base__/migrations/2016-10-27_Factorio_0.15.0.lua:20: in main chunk"
2.034 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
2.036 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
2.036 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(InitializationFailed) to(Closed)
2.073 Info UDPSocket.cpp:210: Closing socket
2.074 Goodbye

C:\Users\Neptix PC\Desktop\Factorio Sever>pause
Press any key to continue . . .

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Re: My Server Ain't Working After Update

Post by Bilka »

Delete the files in Application directory/data/base/migrations and let steam repair the installation.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Re: My Server Ain't Working After Update

Post by neptix »

Bilka wrote:
Thu May 02, 2019 4:07 pm
Delete the files in Application directory/data/base/migrations and let steam repair the installation.

Yay It fixed it :) But now im getting a new problem :(



C:\Users\Tobias PC\Desktop\Factorio_0.17.35>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation
0.001 2019-05-03 01:38:59; Factorio 0.17.35 (build 44769, win64, alpha)
0.001 Operating system: Windows 10 (version 1803)
0.001 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/data
0.002 Write data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35 [20962/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 6550/16329 MB, page: 9834/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.014 Loading mod core 0.0.0 (data.lua)
0.060 Loading mod base 0.17.35 (data.lua)
0.283 Loading mod base 0.17.35 (data-updates.lua)
0.382 Checksum for core: 1237570159
0.382 Checksum of base: 3146245572
0.875 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1556840184
0.875 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.880 Custom inputs active: 0
0.882 Factorio initialised
0.883 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.824 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.833 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.833 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.833 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.834 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.35\QWE.zip: 1280040 bytes.
2.038 Loading level.dat: 1118640 bytes.
2.044 Info Scenario.cpp:161: Map version 0.17.34-0
2.046 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
2.047 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
2.047 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.539 Loading script.dat: 328 bytes.
2.546 Checksum for script C:/Users/Tobias PC/Desktop/Factorio_0.17.35/temp/currently-playing/control.lua: 412551764
2.549 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.549 Hosting game at IP ADDR:({0.0.0.0:5001})
2.550 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.665 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (c10asTkllaXNSafRZ1Vq1SEnNCtay8zC) from the auth server.
2.666 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.728 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.729 Info UDPSocket.cpp:39: Opening socket for broadcast
2.852 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong1)
2.869 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong3)
3.022 Info ServerRouter.cpp:490: Own address is IP ADDR:({censure:5001}) (confirmed by pingpong4)
3.386 Info MatchingServer.cpp:107: Matching server game `5123018` has been created.
3.398 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed

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Re: My Server Ain't Working After Update

Post by boskid »

neptix wrote:
Fri May 03, 2019 12:21 am
Yay It fixed it :) But now im getting a new problem :(
What is the nature of your new problem? That server started properly? This log looks fine.

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Re: My Server Ain't Working After Update

Post by neptix »

boskid wrote:
Fri May 03, 2019 4:22 am
neptix wrote:
Fri May 03, 2019 12:21 am
Yay It fixed it :) But now im getting a new problem :(
What is the nature of your new problem? That server started properly? This log looks fine.
I actually don't know, besides i cant find the server when i browse after it :cry:
Last edited by neptix on Fri May 03, 2019 6:29 am, edited 2 times in total.

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Re: My Server Ain't Working After Update

Post by boskid »

Now can you provide log from client? Previously you had older version of server, now i think you may be running 0.17.35 server and 0.17.34 client but need log to confirm this

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Re: My Server Ain't Working After Update

Post by neptix »

Yes Sir ! here you go :)
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(33.78 KiB) Downloaded 58 times

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Re: My Server Ain't Working After Update

Post by DaleStan »

That looks to me like the server's log. Please post the log from the client that cannot find/connect.

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Re: My Server Ain't Working After Update

Post by neptix »

DaleStan wrote:
Fri May 03, 2019 12:49 pm
That looks to me like the server's log. Please post the log from the client that cannot find/connect.
Hmmm i only get this log file, don't know if it should hiding somewhere else.

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Re: My Server Ain't Working After Update

Post by neptix »

This is all i think i can show you




C:\Users\Tobias PC\Desktop\Factorio_0.17.35>start /wait bin/x64/factorio.exe --start-server QWE.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation pause
0.001 2019-05-03 15:59:30; Factorio 0.17.35 (build 44769, win64, alpha)
0.002 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "QWE.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" "pause"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/data
0.002 Write data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35 [21569/224565MB]
0.002 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.35/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 3451/16329 MB, page: 5464/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.056 Loading mod base 0.17.35 (data.lua)
0.263 Loading mod base 0.17.35 (data-updates.lua)
0.356 Checksum for core: 1237570159
0.356 Checksum of base: 3146245572
0.817 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1556863096
0.817 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.821 Custom inputs active: 0
0.822 Factorio initialised
0.824 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.692 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.699 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.700 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.701 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.35\QWE.zip: 1280040 bytes.
1.912 Loading level.dat: 1118640 bytes.
1.918 Info Scenario.cpp:161: Map version 0.17.34-0
1.924 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
1.925 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.403 Loading script.dat: 328 bytes.
2.413 Checksum for script C:/Users/Tobias PC/Desktop/Factorio_0.17.35/temp/currently-playing/control.lua: 412551764
2.417 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.417 Hosting game at IP ADDR:({0.0.0.0:5001})
2.418 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.534 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (4yfoqOCNkqO2TLQZiJf2gd2rXoCB3Osm) from the auth server.
2.536 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.601 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.602 Info UDPSocket.cpp:39: Opening socket for broadcast
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong1)
2.727 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong3)
2.880 Info ServerRouter.cpp:490: Own address is IP ADDR:({Censor:5001}) (confirmed by pingpong4)
3.327 Info MatchingServer.cpp:107: Matching server game `5126321` has been created.
3.340 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
Attachments
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factorio-current.log
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boskid
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Re: My Server Ain't Working After Update

Post by boskid »

Code: Select all

   0.001 2019-05-03 01:39:07; Factorio 0.17.34 (build 44642, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
I guessed right. You must update your client, too. You can do this by choosing "Latest 0.17 Experimental" in steam.

Factorio requires server and client to run be same version to that point, that in server list you will not find servers with missmatching version

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Re: My Server Ain't Working After Update

Post by neptix »

boskid wrote:
Fri May 03, 2019 3:08 pm

Code: Select all

   0.001 2019-05-03 01:39:07; Factorio 0.17.34 (build 44642, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
I guessed right. You must update your client, too. You can do this by choosing "Latest 0.17 Experimental" in steam.

Factorio requires server and client to run be same version to that point, that in server list you will not find servers with missmatching version
Thanks that worked a little bit. Because now i can see my server when i browse for it but i cant connect to it hmmm... It does say something about Cloud player-data.json unavailable and Local is unavailable, but i don't know if that has anything to do with it.



C:\Users\Tobias PC\Desktop\Factorio_0.17.36>start /wait bin/x64/factorio.exe --start-server TESTWTF.zip --server-settings "server-settings.json" --port 5001 --no-log-rotation pause
0.001 2019-05-05 14:42:12; Factorio 0.17.36 (build 44798, win64, steam)
0.002 Operating system: Windows 10 (version 1803)
0.002 Not rotating logs.
0.002 Program arguments: "bin/x64/factorio.exe" "--start-server" "TESTWTF.zip" "--server-settings" "server-settings.json" "--port" "5001" "--no-log-rotation" "pause"
0.002 Read data path: C:/Users/Tobias PC/Desktop/Factorio_0.17.36/data
0.003 Write data path: C:/Users/Tobias PC/AppData/Roaming/Factorio [19401/224565MB]
0.003 Binaries path: C:/Users/Tobias PC/Desktop/Factorio_0.17.36/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 4 cores, RAM: 2914/16329 MB, page: 4772/18761 MB, virtual: 4247/134217727 MB, extended virtual: 0 MB]
0.009 Running in headless mode
0.014 Loading mod core 0.0.0 (data.lua)
0.054 Loading mod base 0.17.36 (data.lua)
0.262 Loading mod base 0.17.36 (data-updates.lua)
0.356 Checksum for core: 1237570159
0.356 Checksum of base: 1882531248
0.805 Info PlayerData.cpp:69: Local player-data.json unavailable
0.805 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.808 Custom inputs active: 0
0.809 Factorio initialised
0.810 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.725 Info AuthServerConnector.cpp:171: Got token from auth server for username(Neptixftw).
1.736 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 1.736 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame) 1.736 Info ServerMultiplayerManager.cpp:769: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.738 Loading map C:\Users\Tobias PC\Desktop\Factorio_0.17.36\TESTWTF.zip: 1379502 bytes.
1.964 Loading level.dat: 1205683 bytes.
1.971 Info Scenario.cpp:161: Map version 0.17.36-0
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2017-12-03_Factorio_0.16.0.json
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
1.979 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
1.980 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-03-29_Factorio_0.17.23.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
1.981 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
2.029 Loading script.dat: 328 bytes.
2.038 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 412551764
2.039 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
2.042 Applying migration: Base Mod: 2017-08-08_Factorio_0.16.0.lua
2.048 Applying migration: Base Mod: 2017-11-07_Factorio_0.16.0.lua
2.051 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.15.lua
2.054 Applying migration: Base Mod: 2018-01-09_Factorio_0.16.27.lua
2.058 Applying migration: Base Mod: 2018-08-14_Factorio_0.17.0.lua
2.061 Applying migration: Base Mod: 2019-03-04_Factorio_0.17.5.lua
2.065 Applying migration: Base Mod: 2019-03-05_Factorio_0.17.6.lua
2.069 Applying migration: Base Mod: 2019-03-06_Factorio_0.17.7.lua
2.273 Checksum for script C:/Users/Tobias PC/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 412551764
2.275 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:5001}))
2.276 Hosting game at IP ADDR:({0.0.0.0:5001})
2.276 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.393 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (yp61PbydGqPJQsl0rpzbSU7HBQiTRiMc) from the auth server.
2.395 Info ServerMultiplayerManager.cpp:769: updateTick(1) changing state from(CreatingGame) to(InGame)
2.463 Info ServerRouter.cpp:611: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2.464 Info UDPSocket.cpp:39: Opening socket for broadcast
2.574 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong1)
2.591 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong3)
2.742 Info ServerRouter.cpp:490: Own address is IP ADDR:({censor:5001}) (confirmed by pingpong4)
3.107 Info MatchingServer.cpp:107: Matching server game `5143377` has been created.
3.112 Info ServerMultiplayerManager.cpp:698: Matching server connection resumed
Attachments
factorio-previous.log
(17.85 KiB) Downloaded 49 times
factorio-current.log
(17.85 KiB) Downloaded 52 times

neptix
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Re: My Server Ain't Working After Update

Post by neptix »

i close to this threat because i have found a way to make a server through Hamachi.

Thanks everyone for helping me you guys rocks ! :)

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