I propose change the time of science pack:
from 5,6,10,24,21,21
__to 6,6,14,14,24,24
__or 5,5,14,14,27,27
In end game, this doesnt change the amount of input, output, total number of assembly machines, regardless of beacon or not. Just balance the length of each assembly lines.
Reason: Numbers look more pretty ._.
Blue science pack take too long!
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Re: Blue science pack take too long!
Agree.
I have like :
5 Red
7 green
15 blue
5 purple
2 yellow but with massive beacons boost
I've just launched the rocket on a new game 0.17
I think your first suggestion is quite good.
I have like :
5 Red
7 green
15 blue
5 purple
2 yellow but with massive beacons boost
I've just launched the rocket on a new game 0.17
I think your first suggestion is quite good.
Re: Blue science pack take too long!
Honestly, i wouldn't mind if blue were produced two every 12 seconds. It would fit the gap better.
Re: Blue science pack take too long!
I think the automation and logistics packs are in a good place right now, especially considering that automation needs to be hand-crafted early on, so I wouldn't mess with those. Allow me to suggest 5/5,6/6,14/7,14/7,24/8,27/9