[0.10.12] Transport belt madness is unplayable

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Mike Rosoft
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[0.10.12] Transport belt madness is unplayable

Post by Mike Rosoft »

I have downloaded the Factorio mission pack. I have started the "Transport belt madness" campaign, but even the first mission appears broken.

I assume that the mission is supposed to go like this: you place conveyor belts and other items on the level, then you start the mission; if you get the correct items to the correct chests, the game will let you proceed to the next one. (That your character immediately disappears does not appear to be a bug.) The problem is: your inventory is empty, making the mission unplayable. (Or am I missing something?)

I have also noticed a cosmetic bug in the "tight spot" campaign; hovering the mouse on the coin in your inventory shows the text 'Unknown key: "item-name.coin"'.


In case this is relevant: The "base mod" version is 0.10.12; the scenario pack mod version is 0.10.1.

MF-
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Re: [0.10.12] Transport belt madness is unplayable

Post by MF- »

Yeah, you should be getting basic belts and underground belts in the first mission AFAIK
(Which expands to high-speed variants later on)

Could be cause by the transition from "player" to "players[0]", causing inserttoinveotrory to fail?

kovarex
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Re: [0.10.12] Transport belt madness is unplayable

Post by kovarex »

Hello, we released update of the scenario pack for 0.11.3, it should work now with the 0.11 version.

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